Authored by Michael Owen | He Is Coming
The Swampland in *He Is Coming* features interconnected islands teeming with challenging foes, environmental hazards, and strategic opportunities. Status effects like Poison and Acid dominate battles, requiring careful planning around limited healing and step counts. Success hinges on route optimization and adaptive builds.
Swampland Mechanics
Accessible after completing a Woodland run, this biome uses Ferrymen to connect explorable islands. Each Ferryman presents three irreversible path choices, forcing players to commit to routes. Enemies here prioritize:
- Status-inflicting attacks
- Armor degradation
- Healing suppression
Food fusion mechanics and armor-focused strategies become critical for survival.
Key Locations
- Negotiation Tent
Purchase two Rare items for 5 gold, with 75% chance to haggle down to 4 gold or 25% risk of price increasing to 7. - Blade Enhancement Station
Permanently boost your weapon’s Attack, Armor, or Speed—resets upon weapon change. - Resting Campfire
Recover 10 HP overnight—ideal for minor healing without consuming supplies. - Alchemy Cauldron
Merge two food items, doubling effects with Honeycombs. Prioritize early use. - Randomized Chests
Choose from three Common items, with Lush Chests offering 1% Golden item chances. - Crone’s Offer
High-risk cursed items—only viable for builds compensating for penalties. - Fairy Exchange
Swap same-rarity items to optimize loadouts. - Transport Merchant
Select one of three islands based on current needs: loot, healing, or progression. - Weapon Forge
Apply two upgrade options to weapons. Overwrite existing upgrades for 10 gold. - Item Synthesis
Golem locations combine duplicate items, while Large Golems upgrade items to Golden/Diamond tier. - Full Recovery Bonfire
Exclusive to Scorched Hill—restore full HP when low on supplies. - Rune Altar
Select Blood, Echo, or Iron Runes for trait-specific synergies. - Honeycomb Hives
Guarded by aggressive bees—claim only if prepared for poison mechanics.
Island Tactics
- Spawn Zone
- Foes: Frogs, Snakes
- Secure all chests before progressing
- Weapon Quarry
- Foes: Frogs, Beavers
- Essential for replacing weak starting gear
- Glyph Ruins
- Foes: Turtles (heavy damage)
- Target for Iron/Echo Rune builds
- Golem Workshop
- Optimize item duplication/upgrades mid-run
- Lushwood Grove
- Safe zone for rerolls and loot
- Avoid bees without poison resistance
- Scorched Hill
- Use bonfire for emergency heals
- Gamble at Woodcutter as last resort
- Sunken Palace
- Farm gold before shops
- Requires armor preparation
- Witch Marsh
- Essential cauldron for food builds
- High-risk cursed items available