Categories Gaming

ZeniMax Workers Condemn Microsoft’s “Inhumane” and “Disgusting” Mass Layoffs

For those tracking gaming industry news, Microsoft’s recent workforce reductions of over 9,000 employees—many within its Xbox division—have dominated headlines since early July. Teams at The Initiative, ZeniMax Online, Rare, and King faced substantial impacts, sparking widespread concern.

In discussions with Game Developer, current and former ZeniMax staff criticized the abrupt nature of the cuts. Employees described sudden disconnections from company systems without prior warning, leaving many scrambling for clarity. ZWU-CWA union member Page Branson highlighted the turmoil: “People were distraught, uncertain whether they’d remain employed by day’s end—there was no clear end to the uncertainty.

Branson emphasized the loss of key team members critical to projects like The Elder Scrolls Online, calling their removal a strategic misstep. Autumn Mitchell, a senior QA analyst and union representative, condemned the process: “Labeling these cuts as ‘respectful’ is laughable. Forcing 15-year veterans to dash off hasty Slack farewells? It’s appalling.” She urged leadership to overhaul their approach, stressing the dehumanizing impact on affected workers.

The layoffs also eroded institutional expertise, as Branson noted: “Essential knowledge vanished overnight. Those left are piecing things together without the veterans who kept operations smooth.” Mitchell estimated a 30% decline in collective team knowledge, questioning how projects could maintain quality without rehiring departed specialists.

These accounts underscore the human and operational costs of corporate restructuring. While reducing headcount may temporarily boost finances, the long-term consequences—demoralized teams, fragmented workflows, and lost mentorship—threaten creative output. For many observers, Microsoft’s approach raises doubts about its commitment to sustainable game development, positioning it more as a detached publisher than an industry steward. Critics argue such erratic decisions risk alienating both developers and players, undermining trust in Xbox’s future.