A prominent AMD insider known as KeplerL2 recently disclosed via forum discussions on NeoGaf (via Reddit) that combined Xbox Series S and X sales remain below 30 million units. These figures derive from internal AMD shipment data and PlayStation sales comparisons.
The combined sales figures for Xbox Series S and X haven’t reached 30 million units yet. Third-party analysts aren’t necessary—AMD’s semiconductor reports and PlayStation’s public data provide enough context. Devices like Steam Deck, categorized under AMD’s SCBU division alongside consoles, utilize Van Gogh processors tracked within the same metrics. Meanwhile, AMD’s Z1/Z2 chips, rebranded mobile components, belong to their Client computing segment instead.
It’s worth noting AMD’s totals exceed actual console shipments, as they account for chips in transit or awaiting assembly. Based on Q3 2024 reports of 100 million console-related chips sold—including ~75 million for PS5 and ~4 million for Steam Deck—Xbox shipments likely fall between 21 million (minimum) and 29 million (maximum), with additional sales pending Q1/Q2 2025 data.
This suggests PlayStation 5’s user base could be triple that of Xbox’s current-gen systems. Despite launching the budget-friendly Series S, Microsoft’s hardware momentum continues to weaken, evidenced by a 22% year-over-year sales drop in its latest financial quarter. However, KeplerL2 claims Xbox hardware now operates profitably post-revisions, contrasting with Sony’s standard PS5 model, which reportedly still sells at a slight loss:
PlayStation 5 briefly achieved break-even pricing before component cost hikes (N7 wafers, memory) reinstated losses. The base PS5 model allegedly remains unprofitable, offset only by the premium PS5 Pro. Microsoft’s Series X redesign and price adjustments, however, have transitioned it into profitable territory.