Categories Gaming

The Witcher 3’s ending was originally intended to be far more intense, influenced by Mass Effect 2. Geralt’s decisions would determine the fate of numerous key characters.

In a recent discussion celebrating The Witcher 3‘s decade milestone, developers unveiled several abandoned concepts from the RPG’s creation. Lead narrative designer Marcin Blacha disclosed that Geralt was initially scripted to infiltrate the Wild Hunt through a scheme involving Naglfar, the mythical spectral vessel. This arc would have seen the witcher posing as a phantom warrior to complete covert objectives, though the team eventually shelved the ambitious premise.

Another revelation involved plans to adapt Mass Effect 2‘s high-stakes finale format. Early drafts proposed a sequence where protagonist survival hung on critical decisions influencing allies’ fates. Ultimately simplified for the final release, Blacha reflected that streamlining allowed for greater narrative focus:

“We redesigned it a little bit, and we decided to make this more personal ending.”

Tomasz Marchewka shared curious developmental detours from the Blood and Wine expansion. One scrapped subplot centered on Egg, a stablehand who dons a deceased knight’s armor after a medication oversight proves fatal. This darkly comic tale would chart Egg’s gradual shedding of ill-fitting equipment during doomed quests, concluding with villagers executing him for armor theft despite player intervention.

Perhaps most striking was the admission that vampires weren’t part of the DLC’s initial vision. While the bloodsucker-free iteration remains unexplored, it highlights how drastically the expansion’s identity evolved during production.