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The Witcher 3’s developers identified the game’s weakest aspects and explained if they would change anything in the design.

While The Witcher 3: Wild Hunt is celebrated, it’s not without its flaws. During a discussion with Michal Manka for Find Your Next Game by GameStar, developers shared their thoughts on the game’s shortcomings.

Weak Points in The Witcher 3

Starting with Marcin Momot, the former community coordinator for The Witcher 3, he acknowledged that while combat is engaging and brutal, it could benefit from more impactful visual effects to enhance player satisfaction. He doesn’t fully agree with those who consider combat the weakest aspect, however.

It’s engaging, brutal, and satisfying. While some might argue for more meaty effects when weapons interact with the environment, the combat itself is still quite enjoyable.

Sebastian Kalemba, the Lead Character Animator, agreed that combat lacks determinism, allowing Geralt to easily overpower enemies without a sense of reward during battles.

It felt more like mashing buttons than executing precise tactics, leaving little satisfaction during combat.

Kalemba also criticized the responsiveness of character interactions, suggesting improvements could make traversal more pleasurable. Meanwhile, Pawel Mielniczuk, the Lead Character Artist, pointed out that facial animations have aged poorly, feeling stiff compared to the game’s otherwise timeless visuals.

Looking Back

When asked what they would change about The Witcher 3 today, Kalemba highlighted the quest system. Players often feel overwhelmed by the minimap, objectives, and journal, requiring a streamlined approach to reduce frustration during navigation. Mielniczuk agreed, adding that returning to the game after a hiatus can be challenging, though loading screen cutscenes help bridge that gap.

As for whether development will ever conclude, Kalemba’s response remains open-ended, especially with recent updates like official modding tools nine years after launch.