In a recent Summer Game Fest 2025 discussion, Tymon Smektała, Dying Light’s Franchise Director at Techland, fielded questions about a potential Nintendo Switch 2 release for The Beast. While avoiding concrete commitments, he expressed enthusiasm for the idea:
I’m eager to see it happen eventually, but there’s nothing official to share yet.
Smektała emphasized significant upgrades to the studio’s proprietary C-Engine for the upcoming title:
Visuals have received a major overhaul. The C-Engine now features enhanced material textures, dynamic weather systems, realistic lighting, and advanced shadow rendering. Sun cycles and environmental interactions operate at a vastly superior level compared to Dying Light 2: Stay Human.
Interestingly, the project remains one of the rare 2025 releases still planned for PlayStation 4 and Xbox One. Given these legacy platform targets, the Nintendo Switch 2’s hardware should handle it without issue. However, porting priorities and development resources remain hurdles. Strong initial sales could incentivize a Switch 2 version, though adapting the project presents logistical challenges.
Historically, the original Dying Light arrived on Switch nearly seven years post-release as part of a multi-platform Platinum Edition bundle. Whether Techland adopts a similar strategy for The Beast—potentially packaging expansions with a delayed console port—is uncertain.
Notably, a cloud-based release of Dying Light 2: Stay Human for the original Switch was announced but never launched, leaving questions about the studio’s current approach to Nintendo hardware.