A new testing phase for Squad commences today, coinciding with the developers’ preparations to transition the game to Unreal Engine 5. A recently unveiled trailer for version 9.0 highlights a redesigned Al-Basrah environment featuring improved landscapes, expanded city structures, and optimized combat dynamics. While visual enhancements dominate, certain gameplay elements have sparked debate within the community.
Squad’s Engine Transition Through Version 9.0 – Visual Innovations and Scope Adjustments
In an official communication, developers outlined participation protocols for experimental builds and acknowledged technical hurdles. An intermittent freezing issue tied to the 1FPS bug remains under scrutiny, with experimental motion systems being implemented to alleviate server stress. Protocol modifications aim to enhance multiplayer stability across varied hardware configurations.
Community discussions now center on reworked optics mechanics. Players experiencing frame rate instability during aiming sequences can now experiment with alternative visualization techniques instead of traditional PiP scopes. Visual comparisons shared by CC_ACV demonstrate noticeable differences in graphical output between implementation methods.
This adaptive feature remains configurable within graphical settings, prioritizing accessibility for systems with limited resources. Current experimental implementations may undergo refinement before the anticipated summer deployment of the 9.0 build. Interested participants can access the current evaluation period between May 30th (11 AM PDT) and June 2nd.