Categories Gaming

Sloclap Fixes Rematch Network Issues Following 1M Player Surge

Sloclap’s football title Rematch has drawn over 1 million participants within a day of its public launch, following early access for premium users. The studio confirmed the milestone on social media, attributing the surge to widened availability. Concurrently, developers deployed Patch 0.5, resolving glitches where ball physics caused desynchronization during matches. However, the team cautioned that sporadic sync anomalies might occur in specific scenarios.

Key adjustments in the update focus on enhancing server reliability, refining network performance, and optimizing lobby wait durations. While Steam charts spotlighted nearly 93,000 concurrent users at peak times, players reported persistent matchmaking delays and technical hiccups across forums. Sloclap acknowledged these concerns, publishing a roadmap highlighting immediate priorities, including cross-platform functionality—a feature absent at launch despite prior expectations.

The studio expressed regret for delayed communication around crossplay’s exclusion, pledging accelerated integration. Initial success metrics contrast with community frustrations over abrupt server merges and connectivity flaws, as seen in player discussions. With competitive momentum at stake, ongoing patches aim to balance scaling infrastructure with gameplay polish.