Similar to recent series installments, Resident Evil Requiem aims to support prior-generation consoles alongside newer systems, while ensuring availability on the Nintendo Switch 2.
In a recent X post, insider Dusk Golem—known for accurate Capcom leaks—confirmed the ninth mainline entry will launch on PlayStation 4 and Nintendo Switch, aligning with earlier reports. While the PC, PlayStation 5, and Xbox Series X|S editions are slated for early next year, details remain unclear regarding synchronized releases for older platforms. The insider suggests these versions may utilize distinct technical frameworks to accommodate hardware limitations.
Further analysis by Golem highlights the game’s technical priorities, emphasizing optimization strategies reminiscent of the Resident Evil 4 remake. Collaboration with seasoned teams familiar with PC development and avoiding expansive environments—unlike Monster Hunter Wilds—could facilitate smoother performance on RE Engine. Recent titles like Dragon’s Dogma 2 faced criticism for optimization issues, but the linear design of survival horror titles may mitigate such challenges.
Golem also addressed the Resident Evil 0 remake, confirming its development faced delays and team reassignments last year—a process mirroring the RE4 remake’s production. This project remains under wraps, with no confirmed release window.
Given Capcom’s concerns about current-gen console prices affecting sales, a cross-gen approach for Requiem seems strategic. Early impressions from Gamescom suggest the PS4 iteration maintains fidelity without noticeable compromises.