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Resident Evil Requiem gameplay showcased its tense atmosphere during Summer Game Fest.

Following a series of deliberate misdirections during Summer Game Fest, Capcom has officially announced the development of Resident Evil Requiem. My experience continued beyond the main event—attending Play Days granted me exclusive access to a 30-minute gameplay demo at Capcom’s premises. The immersive theater setting plunged me into what I can only describe as an emotional rollercoaster of terror.

Capcom’s latest horror showcase left lingering psychological scars

This new chapter centers on FBI operative Grace Ashcroft, tasked with investigating unexplained fatalities at the hotel where her mother perished. Recent footage hints at her harrowing journey through the decimated remains of Raccoon City—marking the franchise’s first revisit to this iconic location since its destruction in Resident Evil 3. The presentation’s latter half confirms this homecoming will be anything but nostalgic.


Capcom’s demonstration exemplified psychological manipulation through game design. The opening segment maintained excruciating tension through ambient sounds and measured exploration—fifteen minutes of nerve-wracking anticipation without direct threats. First-person perspective intensified the immersion, with every creaking floorboard and flickering light switch amplifying collective unease among viewers.


Environmental interaction proved crucial for progression—recovered light sources illuminated pathways, while scavenged components unlocked restricted areas. A particularly effective sequence involved sudden movement in shadowed corners, evidenced only by a rolling bottle whose trajectory betrayed unseen presences. Notably, Ashcroft remained unarmed throughout the preview, relying on makeshift distractions like glass bottles rather than conventional weaponry.


The protagonist’s strategic silence amplified the unsettling atmosphere. Without expository dialogue or dramatic outbursts, players remain trapped in Ashcroft’s vulnerable perspective. This design choice heightens vulnerability, forcing players to interpret environmental clues while managing their growing panic.


Key reveals included visceral enemy encounters true to franchise roots. One standout sequence features a mutilated cadaver suddenly seized by a grotesque humanoid entity—its gory dispatching of the body triggering intense flight sequences reminiscent of classic survival horror scenarios. The predator’s relentless pursuit mechanics appear refined for next-generation hardware.

Scheduled for February 27, 2026, this ninth mainline installment promises graphical fidelity advancements and innovative perspective-switching mechanics. Players can alternate between first-person immersion and third-person environmental awareness freely, potentially redefining engagement with the decaying urban environment.