The action-packed release of MindsEye hit the market yesterday under the direction of ex-Rockstar North head Leslie Benzies. While the developer’s reputation initially drew attention, actual engagement metrics have been disappointing. Customer feedback further reveals widespread dissatisfaction among purchasers.
MindsEye – activity results and players’ opinions
Early promotional materials for MindsEye sparked skepticism within gaming communities. Many potential buyers hesitated to make purchases blindly, particularly after underwhelming beta performance. Steam’s concurrent player count peaked at a modest 3,302 during launch week.
Review scores paint a bleak picture – merely 42% of 700 Steam user reviews are favorable. PlayStation users echo this sentiment with an average 3.32/5 rating from 1,200+ evaluations. Multiple factors contribute to these lackluster receptions.
What went wrong?
Technical shortcomings emerge as the primary complaint across platforms. PS5 Pro users report frame rates dipping to 20 FPS despite day-one updates, with Xbox Series X versions showing similar performance struggles.
PC gamers face their own challenges, criticizing subpar optimization, frequent crashes, and rampant visual anomalies in Steam critiques.
Beyond technical flaws, critics describe the gameplay as mediocre and uninspired. Core mechanics like combat and vehicle handling meet basic standards but lack polish. Enemy artificial intelligence proves notably deficient. While visually striking, Redrock City’s environments feel lifeless and devoid of activities. Narrative execution falters despite an intriguing premise.
Players universally agree MindsEye requires significant refinement before becoming recommendable. While future updates might salvage the experience, the current $59.99 price point seems unjustified for what’s offered.
The brief 8-10 hour runtime for the linear campaign contrasts sharply with original promises of 20-hour story content and 45 hours of supplemental missions.
Some speculate rushed mission design might stem from reliance on the included Build.MindsEye toolkit, intended for user-generated content creation.
Developer Leslie Benzies addressed these concerns in a public statement: