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Nintendo Switch 2 Features Two NVIDIA DLSS Variants, Including a “Light” Model for Upscaling Above 1080p

Nintendo Switch 2 incorporates two variations of NVIDIA DLSS, including a streamlined iteration of the upscaling tool previously rumored to feature on the console.

In an evaluation released on YouTube, analyst Alex Battaglia of Digital Foundry examines titles such as Cyberpunk 2077, Street Fighter 6, and Star Wars Outlaws to assess NVIDIA’s upscaling implementation. The breakdown reveals distinct DLSS modes tailored to the hybrid system’s capabilities.

The primary DLSS variant mirrors the CNN framework found on PC, delivering analogous image reconstruction, motion anti-aliasing, and handling of visual elements entering or exiting the frame. Currently, this iteration is employed in games scaling to 1080p resolution.

The secondary optimized variant, characterized by crisper static visuals but diminished effectiveness during motion sequences, activates for resolutions exceeding 1080p. This design choice aligns with hardware constraints, as employing the full-scale DLSS at higher resolutions would strain the system’s performance capacity.

Digital Foundry collaborated with industry developers to verify these findings, confirming the existence of multiple DLSS configurations. The lightweight option reportedly consumes half the processing time of its counterpart, making it preferable for resource-intensive upscaling despite trade-offs in dynamic scene rendering.

As Nintendo’s inaugural handheld supporting DLSS, the adaptive implementation demonstrates intriguing optimization strategies. While third-party studios currently lead in utilization due to compatibility constraints with Nintendo’s proprietary engines, future first-party adaptations could potentially leverage this technology to exceed performance projections.

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