Build a Rocket Boy’s recently launched title MindsEye, now available across PC and consoles, joins the growing list of Unreal Engine 5 experiences demanding cutting-edge hardware to achieve smooth performance. Early testing reveals that even NVIDIA’s flagship RTX 5090 struggles to maintain 4K/60 FPS without leveraging DLSS upscaling and frame interpolation features.
A performance breakdown by MxBenchmarkPC highlights the game’s intensive demands. At native 4K resolution, the title barely sustains playable framerates requiring Quality Mode DLSS combined with Frame Generation. While 1440p performance shows slightly improved baseline metrics, achieving consistent high-refresh gameplay appears unfeasible without Multi Frame Generation enhancements. These findings underscore the technical challenges current GPUs face with UE5’s advanced rendering pipeline.
Technical hurdles overshadowed MindsEye‘s release, compounded by high-profile departures from Build a Rocket Boy’s leadership team shortly before launch. Early adopters reported persistent optimization issues across platforms, with Day One patches providing minimal stability improvements. The situation echoes broader industry challenges surrounding UE5 adoption and performance optimization.
MindsEye is currently accessible on PlayStation 5, Xbox Series X/S, and PC platforms globally.