Categories Gaming

Microsoft and Xbox Convene Developers on AI Gaming Tools During Layoffs

Microsoft announced a workforce reduction of 9,000 staff members yesterday, affecting multiple departments including its gaming division. Insiders suggest these cuts align with the company’s intensified focus on artificial intelligence, prompting criticism from impacted employees who claim leadership is prioritizing automation over human expertise.

Despite the timing, Microsoft’s AI promotion continues unabated. Necrosoft Games’ Brandon Sheffield highlighted an invitation from ID@Xbox to a Gamescom 2025 session promoting AI integration in development pipelines. The event description emphasizes enhancing efficiency through “AI-driven tools for streamlined production and publishing workflows,” sparking backlash from creators.

Industry responses were swift. Toronto developer Benjamin Rivers dismissed the outreach with “Seriously, guys?” while Sheffield concurred, calling the initiative tone-deaf. The gaming division’s exact layoff figures remain unspecified, though analysts argue the cuts reflect systemic mismanagement rather than financial necessity.

Critics note that executives responsible for these strategic decisions remain unaffected, even as decades of institutional knowledge depart with veteran staff exits. This juxtaposition raises questions about prioritizing unproven AI systems over human-driven innovation—a move some view as counterproductive given the technology’s current limitations and implementation costs.

While efficiency remains a corporate buzzword, industry observers suggest retaining experienced talent could yield better long-term results than relying on algorithms still prone to errors and ethical concerns. The situation underscores growing tensions between technological ambition and workforce stability in the tech sector.