Written by Andrew Hammel | Wildgate
In **Wildgate**, your crew consists of specialized **prospectors** with unchangeable stats and passive abilities. Their fixed roles dictate their effectiveness in ship battles, boarding actions, and exploration missions—making strategic selection critical.
Venture (Explorer)
*Excels* at scouting points of interest and providing outdoor healing. Though vulnerable in close combat, they’re excellent for gathering intel.
Sammo (Ship Defender)
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Begone!: Fully heals after blasting an intruder off their ship
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The Quiet: Detects enemies through walls within 20m—but only aboard their own vessel
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Large Frame: +20% health
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Health: 120
A **tanky anchor** for ship defense, combining survivability and zone control.
Sal (Engineer)
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Custom Multitool: Repairs two ship components simultaneously
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Salvage: Converts junk into random gear
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Robot Body: +20% health, no critical weak spots
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Health: 120
The *indispensable engineer*, capable of solo-repairing ships and crafting tactical items mid-battle.
Ion (Boarder)
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Battering Ram: Instantly destroys ship parts and eliminates prospectors with melee strikes
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Four Arms: Stowed weapons reload in 1 second
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Health: 120
A **boarding powerhouse**, devastating in tight spaces but vulnerable at range.
Mophs (Boarder)
Stealth specialist prioritizing speed and evasion. Fragile but ideal for ambushes and reconnaissance.
Adrian (Boarder)
Relies on mobility for rapid engagements. Lacks combat perks—focus on hit-and-run tactics.
Kae (Boarder)
Teleportation enables swift escapes and flanking maneuvers. Limited to single-use teleport per match.
FAQ
Can I switch prospectors mid-match?
No. Prospector selection is locked once the match begins.
Are robots immune to oxygen loss?
Yes. Venture and Sal operate without oxygen requirements.
Who is the fastest prospector?
Mophs and Adrian, due to mobility-focused abilities.
Which prospector has the highest health?
Sammo and Sal both have 120 base health.
Can you customize prospectors in Wildgate?
No. All traits and stats are fixed.