In Wildgate, the top weapons are AIM-e and The Doctor. Their dominance comes from unique traits: AIM-e locks onto enemies for precision, while The Doctor heals allies and switches to offense when required. For consistent damage output, Beam Rifle and MK2 Blaster also excel.
S Tier Weapons
- AIM-e: Tracks enemies automatically and fires three-round bursts. Ideal for players prioritizing accuracy without manual aiming.
- The Doctor: Restores teammate health via an auto-locking beam. Alternate fire mode delivers finishing blows in chaotic battles.
A Tier Weapons
- Beam Rifle: Dominates at long range. Charged shots and headshot bonuses reward precision.
- MK2 Blaster: Full-auto versatility with impressive range and headshot damage. A reliable primary for any scenario.
B Tier Weapons
- Surefire: Rapid-fire sidearm with accuracy incentives. Pairs well with aggressive playstyles.
- Sidelong: Pierces cover with wide projectiles. Break defensive setups using creative positioning.
C Tier Weapons
- Sonic Boom: Devastates in close quarters with triple projectiles. Requires ambush tactics or tight spaces.
- Painter: High fire rate and ammo capacity, but suffers from poor accuracy. Effective only at very close ranges.
D Tier Weapons
- Double Whammy: Excels against ships and area denial via fire damage. Weak in direct player combat.
FAQ
- What is the best weapon for beginners?
AIM-e’s tracking shots and burst fire simplify aiming, making it perfect for new players.
- Which Wildgate weapon is best for support players?
The Doctor tops support roles with its healing beam and offensive capabilities.
- Are unlockable weapons stronger than starting weapons?
Unlockables offer niche playstyles, but core weapons like AIM-e and MK2 Blaster remain competitive.
- What is the best secondary weapon?
Surefire’s rapid fire and headshot rewards make it the top secondary choice.