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What are intermission tracks in Mario Kart World?

A recent modification to Mario Kart World introduced transitional race segments that appear when choosing the Random option in online play. This adjustment has drawn criticism from players who prefer traditional multi-lap competitions over these linking pathways. The update has also sparked curiosity about the definition of these features, which aren’t standard in racing game vernacular.

Understanding Interim Race Segments

These pathways function as connectors between main circuits, requiring competitors to traverse them during online matches. Navigation of these extended routes often accounts for partial or complete laps within the session. For instance, a journey from Dry Bones Burnout to Airship Fortress might consume one full lap before the main competition begins.

Before the latest patch, selecting Random bypassed these transitional segments entirely. Version 1.1.2 altered this functionality, incorporating the connector routes into random selections. Some users note inconsistent implementation, occasionally accessing primary courses immediately without transitional racing.

Community feedback regarding this modification remains predominantly negative. The development team’s response to these concerns remains uncertain. Players can now identify these interim segments and anticipate their inclusion when using random course selection during online play.