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Top Abilities in Umamusume Pretty Derby (July 2025)

Mastering the mechanics of Umamusume: Pretty Derby may present a steep learning curve, especially during initial stages of understanding its intricate systems. With numerous abilities spanning multiple classifications, selecting optimal traits becomes vital for competitive success. This compilation highlights essential passive, active, and strategic enhancements to prioritize during character development.

Strategic ability selection often dictates performance outcomes, as situational utility varies widely across different match conditions. Certain universally adaptable skills significantly improve consistency regardless of race dynamics, making them invaluable additions to any build.

Image via Cygames

Essential Sustained Abilities

Top-tier passive abilities typically feature broad activation requirements paired with consistently beneficial effects across various scenarios.

Skill Name Conditions Description (EN) Effect
Right-Handed Race runs clockwise Grants a strong speed boost on clockwise tracks Speed up (60)
Pace Chaser Savvy You’re a pace chaser Improves FOV and wisdom during mid-race when pacing behind leaders Wisdom up (60)
FOV up (10)
Lone Wolf You’re the only one with this skill Increases your speed if you’re the only one in the race with Lone Wolf Speed stat up (40)
Left-Handed Race runs counterclockwise Grants a strong speed boost on counterclockwise tracks Speed stat up (60)
Late Surger Savvy You’re a late surger Enhances FOV and wisdom when making a late push Wisdom up (60)
FOV up (10)
Front Runner Savvy You’re a front runner Widens your FOV and gives a big wisdom boost when leading Wisdom up (60)
FOV up (10)
End Closer Savvy You’re an end closer Boosts your FOV and wisdom while chasing near the end of the race Wisdom up (60)
FOV up (10)

Endurance Management Techniques

Maintaining stamina reserves proves critical for sustaining competitive pacing, particularly during final race segments. These abilities enable consistent energy management throughout varying race lengths.

Skill Name Conditions Description (EN) Effect
Swinging Maestro A random corner is selected. At a random corner, your stamina will recover. Stamina Recover (0.055)
Race Planner You’re a pace chaser. Activates mid-race when you’re in the first half of the pack. Leader – If you’re in the first half of the pack at a random point during the middle leg, recover stamina. Stamina Recover (0.055)
Preferred Position You’re a pace chaser. Activates mid-race when you’re in the first half of the pack. Leader – Become slightly harder to tire during the middle leg. Stamina Recover (0.015)
Hydrate You’re a pace chaser. Activates at a random point in the mid-race. Leader – Slightly recover stamina in middle leg. Stamina Recover (0.015)
Gourmand You’re a pace chaser. Activates at a random point in the mid-race. Leader – Slightly recover stamina in the middle leg. Stamina Recover (0.055)
Coner Recovery A random corner is selected. At a random corner, your stamina will slightly recover. Stamina Recover (0.015)

Velocity Enhancement Techniques

Skill Name Conditions
Sprint Straightaways Sprint race, on a straight
Sprint Corners Sprint race, on a corner
Pace Chaser Straightaways Pace Chaser, on a straight
Pace Chaser Corners Pace Chaser, on a corner
Mile Straightaways Mile race, on a straight
Mile Corners Mile race, on a corner
Medium Straightaways Medium race, on a straight
Medium Corners Medium race, on a corner
Long Straightaways Long race, on a straight
Long Corners Long race, on a corner
Later Surger Corners Late Surger, on a corner
Late Surger Straightaways Late Surger, on a straight
Front Runner Straightaways Front Runner, on a straight
Front Runner Corners Front Runner, on a corner
End Closer Straightaways End Closer, on a straight
End Closer Corners End Closer, on a corner
Umamusume pretty derby horse girls running towards camera
Image via Cygames

Rapid Acceleration Abilities

Acceleration mechanics determine how swiftly maximum velocity is attained, with numerous impactful options available for different scenarios.

Skill Name Conditions Description (EN) Effect
Updrafters Mile race, back half, late-race Slight accel boost when behind in mile final leg. Accel ↑ (0.2)
Straightaway Spurt End closer, last spurt, on straight Slight accel boost during the last spurt straights. Accel ↑ (0.2)
Slick Surge Late surger, back half, late-race Slight accel boost when behind in final leg. Accel ↑ (0.2)
On Your Left! Late surger, back half, late-race Boosts acceleration when not in the lead in the final leg. Accel ↑ (0.4)
Ignited Spirit PWR Late-race Acceleration scales with total Power stat. Accel ↑ (0.2 base)
Ignited Spirit GUTS Late-race Speed & acceleration scale with total Guts stat. Speed ↑ (0.05 base), Accel ↑ (0.1 base)
Furious Feat Mile race, back half, late-race Boosts acceleration if behind in the mile final leg. Accel ↑ (0.4)
Encroaching Shadow End closer, last spurt, on straight Boosts acceleration during the last spurt straights. Accel ↑ (0.4)
Burning Spirit PWR Late-race Acceleration scales with total Power stat. Accel ↑ (0.4 base)
Burning Spirit GUTS Late-race Speed and acceleration scale with total Guts stat. Speed ↑ (0.25 base), Accel ↑ (0.3 base)

Adversary Weakening Tactics

Strategic impairment abilities can substantially alter race dynamics by hampering opponents through stat reduction or disruptive effects. These selections excel at creating advantageous situations during critical moments.

Skill Name Conditions Description Effect
Sharp Gaze Late surger, back half Flusters visible rivals during the final leg. Stamina drain (-0.01), all in FoV
Hesitant Pace Chasers Pace chaser in a race Slows enemy leaders in the final leg. Speed ↓ (-0.15), enemy pace chasers
Hesitant Late Surgers Late surger in a race Slows enemy betweeners in the final leg. Speed ↓ (-0.15), enemy late surgers
Hesitant Front Runners Front runner in a race Slows enemy runners in the final leg. Speed ↓ (-0.15), enemy front runners
Hesitant End Closers End closer in the race Slows enemy chasers in the final leg. Speed ↓ (-0.15), enemy end closers
Frenzied Pace Chasers Rushing pace chaser present Extends panic duration for enemy leaders. Panic time +5s, enemy pace chasers
Frenzied Late Surgers Rushing late surger present Extends panic duration for enemy betweeners. Panic time +5s, enemy late surgers
Frenzied Front Runners Rushing front runner present Extends panic duration for enemy runners. Panic time +5s, enemy front runners
Frenzied End Closers Rushing end closer present Extends panic duration for enemy chasers. Panic time +5s, enemy end closers
All-Seeing Eyes Late surger, back half Flusters nearby rivals in the final leg. Stamina drain (-0.03), all in FoV