The King Is Watching currently lacks a mid-run save feature, but developers at Hypnohead have confirmed this highly requested functionality is in active development for an upcoming patch.
Current Session Limitations
- Progress loss: Exiting the game terminates runs permanently with no recovery option
- Time commitment: Average sessions range from 30 minutes to 2+ hours depending on skill level and difficulty settings
Development Update
Following widespread community requests, Hypnohead (published by tinyBuild) announced a Save & Exit system will debut in the game’s first major update. This temporary save solution is designed to:
- Allow progress suspension during runs
- Use self-deleting save files to prevent exploitation
- Maintain roguelite integrity through single-use restoration
Importance of Save Systems
- Accessibility: Accommodates players with limited gaming time
- Quality of life: Reduces frustration from unexpected interruptions
- Genre standards: Brings the game in line with modern roguelite expectations
FAQ
Does the game support mid-run saves?
No save functionality exists in the current version.
Is a save system planned?
Yes, developers have prioritized it for the first update.
How will the saving work?
Players can suspend runs and resume later through a one-time save file.
Why launch without saving?
Developers haven’t disclosed specifics but acknowledge player demand drove its prioritization.