Many players exploring The Bazaar expect achievement systems commonly found in deck-building games, but here’s what they’ll find instead:
Current Achievement Status
- No implemented system: The game launched without achievements or reward tracking for completing challenges
- Developers may add this feature later, but there’s no confirmed timeline
- Players used to earning trophies for milestones or collections won’t find these mechanics in the current version
Development Priorities
Here’s why achievements remain absent:
- Tempo Storm focuses on core gameplay mechanics during early development
- Frequent balance changes and complex item interactions make achievement design challenging
- The meta needs stabilization before setting permanent milestone targets
Potential Future Implementation
- Possible achievement categories based on similar games:
- Winning streaks and ranked milestones
- Hero mastery challenges
- Discovery of rare item combinations
- Likely cosmetic rewards or profile customization unlocks
Player-Created Tracking Methods
- Monitor personal bests using:
- Win-rate spreadsheets
- MMR progression charts
- Screenshots of successful builds
- Set challenges like completing runs with all heroes
Player Benefits of Achievement Systems
- Structured progression beyond competitive rankings
- Encourages experimentation with unpopular strategies/heroes
- Long-term engagement through cosmetic unlocks
Development Timeline Expectations
- No official announcements regarding achievement implementation
- Likely appears closer to full release after core content stabilizes
- Current roadmap emphasizes new heroes, items, and game modes
FAQ
Are there achievements in The Bazaar?
No achievement system exists in the current version of the game.
Future achievement plans?
Developers haven’t announced details, but similar titles often add achievements near official releases.
Tracking alternatives?
Use personal stats tracking via screenshots, spreadsheets, or third-party tools.
Why no achievements?
Development prioritizes stabilizing core mechanics before implementing secondary features.