Categories Game Guides

Stardew Valley fish guide

This comprehensive resource explores aquatic life mechanics in the farming simulation game. Discover details about various watery creatures, crafting fish habitats, restoring community facilities through collection tasks, and career specialization options.

Aquatic Harvesting Techniques

The fishing system utilizes a polarizing activity involving timing and precision. Players must align moving indicators using different rod types ranging from beginner to advanced variants. Premium equipment enables bait/lure combinations for improved efficiency, with rare catches distinguished by visual markers.

Five distinct movement patterns affect capture difficulty:

  • Variable – Erratic motions
  • Steady – Smooth vertical transitions
  • Downward – Rapid sinking behavior
  • Upward – Quick ascension tendencies
  • Erratic – Unpredictable directional changes

A character catching Stardew Valley fish by the ocean

Coastal Species Catalog

Tuna
100 – 200g 6 am – 7 pm in summer and winter
Super cucumber 250 – 500g 6 pm-2 am in summer and fall
Squid
80 – 160g 6 pm – 2 am in winter
Sea jelly
125g All seasons
Sea cucumber
75 – 160g 6 am-7 pm in fall and winter
Sardine
40 – 80g 6 am-7 pm, summer and winter
Red snapper
50 – 100g 6 am-7 pm in warmer months and winter, rainy days
Red mullet
75 -150g Daytime in summer and winter
Pufferfish
200 – 400g 12 pm-4 pm in summer, sunny conditions
Octopus
150 – 300g  6 am-1 pm in summer
Halibut
80 – 160g Dawn/evening in spring, summer, winter
Eel
85 – 170g Evenings in spring/fall during rain
Herring
30 – 60g Always available in spring/winter
Albacore
75 – 150g Early mornings/nights in fall/winter
Anchovy
30 – 60g Year-round availability (spring/fall)

Special Capabilities

Unique specimens with crown markers appear once per save file and require exceptional skill to capture. Temporary variants emerge during specific story missions.

Container Catches

Snail 65g Freshwater
Periwinkle 20g Freshwater
Crayfish 75g Freshwater
Shrimp 60g Ocean
Oyster 40 – 80g Ocean
Mussel 30 – 60g Ocean
Lobster 120g Ocean
Cockle 50 – 100g Ocean
Crab 100g Ocean
Clam 50 – 100g Ocean

Secondary Resources

White algae 25g Underground areas
Green algae 15g Most water sources
Seaweed 20 – 40g Shoreline regions

Water Habitat Construction

This structure from Robin’s shop (5,000g + materials) houses aquatic life. Each pond supports single species reproduction, generating spawn and special items. Initial capacities vary, with exotics like blobfish allowing only one occupant. Direct harvesting bypasses minigames but guarantees standard quality.

Community Restoration Projects

Specialty Collection Pufferfish, Ghostfish, Sandfish, Woodskip Five Dish o’ the Sea
Coastal Container Bundle Five from marine/freshwater list Three containers
Nocturnal Collection Walleye, Bream, Eel Minor illuminator
Saltwater Selection Sardine, Tuna, Red snapper, Tilapia Five coastal teleporters
Lake Selection Large Carp variants Enhanced lure
River Selection Four freshwater species 30 bait units

Career Specializations

Aquatic Expert

Treasure Hunter Ten 2x loot discovery chance
Pricing Expert Ten +50% merchandise value
Sales Boost Five +25% catch value

Trap Specialist

Auto-Baiter Ten Eliminates bait needs
Efficiency Expert Ten No worthless catches
Trap Crafting Five Reduced construction costs