This comprehensive resource explores aquatic life mechanics in the farming simulation game. Discover details about various watery creatures, crafting fish habitats, restoring community facilities through collection tasks, and career specialization options.
Aquatic Harvesting Techniques
The fishing system utilizes a polarizing activity involving timing and precision. Players must align moving indicators using different rod types ranging from beginner to advanced variants. Premium equipment enables bait/lure combinations for improved efficiency, with rare catches distinguished by visual markers.
Five distinct movement patterns affect capture difficulty:
Variable – Erratic motions
Steady – Smooth vertical transitions
Downward – Rapid sinking behavior
Upward – Quick ascension tendencies
Erratic – Unpredictable directional changes
Coastal Species Catalog
Tuna
100 – 200g
6 am – 7 pm in summer and winter
Super cucumber
250 – 500g
6 pm-2 am in summer and fall
Squid
80 – 160g
6 pm – 2 am in winter
Sea jelly
125g
All seasons
Sea cucumber
75 – 160g
6 am-7 pm in fall and winter
Sardine
40 – 80g
6 am-7 pm, summer and winter
Red snapper
50 – 100g
6 am-7 pm in warmer months and winter, rainy days
Red mullet
75 -150g
Daytime in summer and winter
Pufferfish
200 – 400g
12 pm-4 pm in summer, sunny conditions
Octopus
150 – 300g
6 am-1 pm in summer
Halibut
80 – 160g
Dawn/evening in spring, summer, winter
Eel
85 – 170g
Evenings in spring/fall during rain
Herring
30 – 60g
Always available in spring/winter
Albacore
75 – 150g
Early mornings/nights in fall/winter
Anchovy
30 – 60g
Year-round availability (spring/fall)
Special Capabilities
Unique specimens with crown markers appear once per save file and require exceptional skill to capture. Temporary variants emerge during specific story missions.
Container Catches
Snail
65g
Freshwater
Periwinkle
20g
Freshwater
Crayfish
75g
Freshwater
Shrimp
60g
Ocean
Oyster
40 – 80g
Ocean
Mussel
30 – 60g
Ocean
Lobster
120g
Ocean
Cockle
50 – 100g
Ocean
Crab
100g
Ocean
Clam
50 – 100g
Ocean
Secondary Resources
White algae
25g
Underground areas
Green algae
15g
Most water sources
Seaweed
20 – 40g
Shoreline regions
Water Habitat Construction
This structure from Robin’s shop (5,000g + materials) houses aquatic life. Each pond supports single species reproduction, generating spawn and special items. Initial capacities vary, with exotics like blobfish allowing only one occupant. Direct harvesting bypasses minigames but guarantees standard quality.