Categories Game Guides

PEAK What the Fog Does

Mechanics of PEAK’s Fog

  • Constant threat: The fog rises steadily from below the map, acting as an irreversible countdown.
  • Escape requirement: Players must continuously climb to avoid being overtaken—lingering or backtracking risks termination.
  • Difficulty dependency: Only disabled in the Tenderfoot mode, which removes pressure for beginners or casual playthroughs.

Design Intent

  • Pacing control: Prevents excessively drawn-out gameplay sessions by enforcing forward momentum.
  • Multiplayer balancing: Limits backtracking to assist teammates, maintaining challenge in cooperative play.
  • Complementary systems: Works with hunger mechanics but lacks mitigations like food or consumables.

Disabling the Fog

  • Tenderfoot mode: The sole option to remove fog, allowing unrestricted exploration and teammate recovery.
  • No customization: Higher difficulties enforce fog without toggle options, though players have requested flexibility.

Player Perspectives

  • Pro-fog: Appreciated for adding tension and urgency to climbs.
  • Criticisms: Seen as restrictive for cooperative strategies and emergent gameplay moments.

FAQ

Q: What does the fog do in PEAK?

It rises over time and ends your run if it reaches your position.

Q: Can you turn the fog off?

Yes, but only by playing on Tenderfoot difficulty.

Q: Why is the fog in the game?

It creates time pressure and keeps players from stalling or backtracking too much.

Q: Is the fog faster on harder difficulties?

It moves at the same pace, but is more punishing if you fall or stop too long.

Q: Can you outrun the fog forever?

No. Eventually it will catch up unless you keep climbing.