The Energy Drink in PEAK grants climbers a temporary speed boost for rapid ascents, but this advantage comes at a cost. Once the effect fades, users experience lethargy that hinders stamina regeneration.
Key Effects
- Temporary Speed Increase: Enhances climbing velocity during critical moments like races or escapes.
- Aftermath: Triggers a drowsy state that slows stamina recovery post-boost.
Ideal Usage Scenarios
- Short, intense climbs requiring quick bursts of speed
- Emergencies where immediate vertical progress outweighs stamina concerns
- Situations with access to Cure-All items or secure resting spots
Managing the Crash
- Use Cure-All immediately after boost expiration for instant recovery
- Seek shelter at pitons or safe zones if without antidotes
- Avoid combining with other status effects like poisoning or frostbite
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FAQ
Q: What does the Energy Drink do in PEAK?
It boosts climbing speed temporarily, followed by a stamina-impairing drowsy status.
Q: How long does the drowsy effect last?
Comparable to a snowstorm’s freezing duration. Cure-All negates it instantly.
Q: Should I use Energy Drinks in solo runs?
Only with a Cure-All or planned rest stops. The debuff can be lethal if unprepared.
Q: Can I stack multiple Energy Drinks?
No. Additional uses during drowsiness only reset the debuff timer.
Q: Where do I find Energy Drinks?
Randomly located in luggage bags across the island.