Categories Game Guides

Non-Human Visitors: Complete Guide & List

In No I’m Not a Human, nighttime brings unpredictable visitors to your door—some allies, some killers, and others with shifting loyalties. This guide breaks down who’s safe, who’s deadly, and who requires scrutiny.

Confirmed Human Visitors: Always Safe

These characters pose no threat. Letting them in grants rewards and critical survival advantages:

  • The Tall Man, Twin Sisters, and The Widow: Always harmless. The Tall Man arrives early; the Widow’s red eyes reflect grief, not danger.
  • The Neighbor’s Daughter and The Fireman: The child unlocks the “I’m sorry little one” achievement. The Fireman offers intel and the “One Way Ticket” achievement.

Confirmed Guest Visitors: Permanent Threats

These impostors must never be trusted:

  • The Cashier Girl: Unaware of her Guest nature—tragic but lethal.
  • The Amogus Man: Blatantly hostile, designed to test reflexes.
  • The Intruder: Appears on Night 4. Survival hinges on having at least one ally beforehand.

Randomized Visitors: Wild Cards

These characters shift roles each playthrough. Always investigate:

  • The Wheelchair User: Check teeth, nails, or finger count for clues.
  • The Beer-Loving Man: Deceptively friendly—verify every time.
  • The Fortune Teller: Tied to the Cult Ending but alignment varies.
  • The Stooped Woman: Role changes; inspect even if some runs suggest safety.

FAQ

How do you survive Night 4 with the Intruder?

Bring at least one ally before the night starts. Solitude guarantees death.

Can the Cashier Girl ever be human?

No. Her humanity is an illusion.

Does the Fortune Teller guarantee the Cult Ending?

No—she’s a randomized condition, not a certainty.

Do wild cards have consistent clues per run?

Yes. Their tells remain fixed within a single playthrough.

Who’s the most crucial human visitor?

The Tall Man—early arrival and unwavering reliability.