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MegaBonk Projectile & Aura Mechanics: Complete Guide

Projectile Quantity has a unique interaction with Aura in MegaBonk that often confuses players. Unlike traditional weapons that gain clear benefits from this stat, Aura’s damage mechanics require a different approach. Here’s how to optimize your build:

Core Mechanics of Projectile Quantity

This stat increases the number of projectiles a weapon fires simultaneously. For instance:

  • A bow with +1 Quantity shoots two arrows instead of one.
  • It’s a universal multiplier for most projectile-based weapons, boosting damage and crowd control.

Aura’s Unusual Behavior

Unlike traditional projectiles, Aura creates a persistent damage field. Key observations:

  • No projectile multiplication: Higher Quantity doesn’t create additional Aura fields.
  • Inconsistent effects: Rare bursts may occur with Quantity boosts but aren’t reliable for scaling.

Optimal Aura Scaling

  • Attack Speed Tome – Boosts damage ticks per second for sustained DPS.

  • Damage Tome – Amplifies base damage output of each tick.

  • Size Increases – Expands area of effect to hit more enemies.

  • Projectile Quantity – Low priority; minimal impact compared to other stats.

Build Strategy

  • Early Game: Prioritize Attack Speed and Damage relics
  • Mid-Late Game: Combine Aura with ranged weapons (Bone/Lightning Staff) for coverage
  • Quantity: Treat as a secondary stat if other options are unavailable

FAQ

What does Projectile Quantity do in MegaBonk?

Increases the number of projectiles launched per attack for most weapons.

Does Projectile Quantity affect Aura?

No significant or consistent effect due to Aura’s tick-based mechanic.

How should you scale Aura?

Focus on Attack Speed, Damage multipliers, and area expansion.