In MegaBonk, every weapon reshapes survival strategies, wave-clearing efficiency, and late-game scaling. Some dominate instantly, while others falter after Tier 1. This tier list ranks weapons by raw power, adaptability, and longevity.
S-Tier: Unstoppable Powerhouses
These weapons excel in every scenario, offering unrivaled scaling and dominance.
- Flamewalker: Map-wide inferno that escalates with attack speed. Melts bosses and crowds effortlessly.
- Dexecutioner: Execute mechanic turns kills into snowballing power spikes for late-game annihilation.
- Shotgun: Consistent burst damage and scaling, even with suboptimal tomes.
- Axe: Multi-hit sweeper ideal for crowd control and high-difficulty runs.
- Black Hole: Combines area lockdown and damage when paired with Cooldown/Size upgrades.
A-Tier: High-Potential Picks
Strong contenders requiring specific setups to shine.
- Lightning Staff: Versatile for chain damage or poison builds.
- Dice: Reliable crit scaling, though less dominant post-nerf.
- Katana: Fast early-game clearer with decent late-game utility.
- Bananarang: High sustain and AoE with Luck/Quantity synergy.
- Aura: Passive area damage for safety in cramped maps.
- Hero Sword: Underestimated crowd-control potential at higher tiers.
B-Tier: Niche Performers
Situational tools with inconsistent results.
- Bone: Bounce-based crowd control lacking late-game damage.
- Firestaff: Midrange safety overshadowed by superior AoE options.
- Revolver: Early-game carry with limited scaling potential.
- Blood Magic: Requires heavy tank investment to offset slow start.
- Wireless Daggers: Lifesteal utility hampered by poor range.
- Frostwalker: Freezes crowds but falters against bosses.
- Poison Flask: Amog-build novelty with risky close-range demands.
C-Tier: Underwhelming Choices
Outdated or fundamentally flawed options.
- Slutty Rocket: Poor tracking against fast enemies.
- Tornado: Utility ruined by negligible DPS.
- Sword: Basic starter with disruptive knockback.
- Dragon’s Breath: Slow projectiles with underwhelming impact.
- Mines: More hazard than weapon.
- Chunkers: Clunky mechanics despite Size synergy.
- Space Noodle: Joke weapon with no practical use.
- Corrupted Sword: High-risk, low-reward desperation pick.
FAQ
- Strongest weapon overall? Flamewalker and Dexecutioner.
- Best early-game option? Aura or Revolver for immediate impact.
- Are low-tier weapons viable? Only for experimental builds; most fail past Tier 2.
- Key scaling factors? Damage multipliers, attack consistency, and synergy with Damage/Cooldown/Quantity tomes.