With every major update, the game introduces higher Power thresholds, maintaining a consistent pattern across all content releases. Early iterations featured a maximum of 300 Power (305 enhanced), but current capabilities far exceed those benchmarks. Enthusiasts consistently seek updated progression milestones for various caps with each expansion. Lightfall continues this tradition by pushing limits further.
Revised July 14, 2025.
Season 27 Power Thresholds

Power thresholds evolve with major content drops. Earlier systems incorporated character levels, but current progression focuses solely on gear scores. Recent updates establish 450 as the current pinnacle target. Historical benchmarks reflect continuous growth through expansions.
Power Progression History | |||
---|---|---|---|
Content | Soft Cap | Powerful Cap | Pinnacle Cap |
The Edge of Fate | 200 | 300 | 450 |
Heresy | 1960 | 2010 | 2020 |
Revenant | 1950 | 2000 | 2010 |
The Final Shape | 1940 | 1990 | 2000 |
Season of the Wish | 1750 | 1800 | 1810 |
Season of the Witch | 1750 | 1800 | 1810 |
Season of the Deep | 1750 | 1800 | 1810 |
Lightfall / Season of Defiance | 1750 | 1800 | 1810 |
Season of the Seraph | 1530 | 1580 | 1590 |
Season of Plunder | 1520 | 1570 | 1580 |
Season of the Haunted | 1510 | 1560 | 1570 |
The Witch Queen / Season of the Risen | 1500 | 1550 | 1560 |
Season of the Lost | 1270 | 1320 | 1330 |
Season of the Splicer | 1260 | 1310 | 1320 |
Season of the Chosen | 1250 | 1300 | 1310 |
Beyond Light / Season of the Hunt | 1200 | 1250 | 1260 |
Season of Arrivals | 1000 | 1050 | 1060 |
Season of the Worthy | 950 | 1000 | 1010 |
Season of Dawn | 900 | 960 | 970 |
Shadowkeep / Season of the Undying | 900 | 950 | 960 |
Season of Opulence | – | 750 | – |
Season of the Drifter | – | 700 | – |
Season of the Forge | – | 650 | – |
Forsaken / Season of the Outlaw | 500 | 600 | – |
Moments of Triumph event | – | 400 | 405 (with mods) |
Warmind | 340 | 380 | 385 (with mods) |
Curse of Osiris | – | 330 | 335 (with mods) |
Destiny 2 base game | – | 300 | 305 (with mods) |
Seasonal artifacts previously contributed to Power progression through XP, but recent changes limit their role to providing temporary abilities. While earlier expansions allowed over-leveling via artifacts, current systems focus on gear-based progression up to activity-specific ceilings.
Advancing Your Power
Combat effectiveness hinges on gear score averages, where higher-tier equipment elevates overall capability. Initial progression involves completing campaigns and standard activities until reaching baseline thresholds. Subsequent advancement requires targeted engagement with high-value missions offering superior rewards.
Post-baseline progression emphasizes weekly challenges yielding improved gear. Endgame activities like raids and competitive modes provide the final tier of equipment necessary for peak performance. Cross-character progression ensures benefits from primary character development carry over to alternates.
Team Power Dynamics

Recent updates introduced group scaling where the highest-level member temporarily elevates teammates’ effectiveness. This quality-of-life improvement allows diverse groups to tackle challenging content while maintaining individual progression incentives. Reward acquisition remains tied to personal achievement levels despite temporary boosts.
Power in Activities

Content accessibility varies between Power-enabled and disabled modes. Enabled activities scale effectiveness up to predefined limits, maintaining challenge while rewarding preparation. Disabled modes emphasize skill over preparation, creating equal footing for all participants.
Historical Progression Systems
- Original release: Level 20
- Curse of Osiris: Level 25
- Warmind: Level 30
- Forsaken: Level 50
As the game evolves, progression systems prioritize accessibility and engagement through streamlined mechanics. Future updates will likely maintain this focus while introducing fresh challenges for seasoned players.