In Mage Arena, the Wisp spell summons a radiant projectile that drifts toward enemies, applying a movement speed reduction. Though non-damaging, it excels at controlling enemy positioning and enabling follow-up strikes.
Mechanics of the Wisp
Casting this spell unleashes an orb that automatically seeks nearby adversaries. Upon contact, it reduces their movement speed, creating opportunities for precise skillshots or coordinated team attacks. Its utility lies in disruption rather than raw power.
Strategic Applications
Ideal for:
- Team engagements: Disable mobile foes to assist allies.
- Area denial: Block choke points or escape routes.
- Counterplay: Neutralize aggressive rushers or fleeing targets.
Pair with burst spells like Frost Nova or displacement abilities like Gravitational Pull for maximum impact.
Advanced Tactics
- Preemptive casting: Launch Wisp before initiating combat to limit enemy options.
- Zone control: Force opponents into unfavorable positions using terrain.
- Combo potential: Synchronize with high-damage ultimates for guaranteed hits.
- Defensive utility: Slow pursuing enemies during retreats.
FAQ
Damage output of Wisp?
None—pure crowd control functionality.
Stacking multiple Wisps?
Reapplies the slow duration but doesn’t amplify its potency.
Solo viability?
Effective for kiting but truly shines in coordinated team play.
Explore all Mage Arena spells here.