Written by Jason B.
In Madoka Magica Magia Exedra, ailments influence combat dynamics for both allies and enemies. These status effects feature:
- Variable activation chances
- Duration of 2–3 turns (typically)
- Effects like turn-start damage or action restrictions
- Non-stacking with identical ailments but combinable with different types
Comprehensive Ailment Guide
Burn
Inflicts fire damage when a turn begins.
Applied by:
- Stagecraft Witch Walpurgisnacht
- Needle Witch Latria
- Meteor Punch Himika Mao
- Box Witch Minion
- Birdcage Witch Roberta
Curse
Deals dark-element damage at turn start.
Applied by:
- Uwasa of the Waiting One’s Horse
- Stagecraft Witch Walpurgisnacht
- Nightmare Stinger Hanna Sarasa
- Box Witch Minion
Poison
Delivers nature-based damage each turn.
Applied by:
- Stagecraft Witch Walpurgisnacht
- Rose Garden Witch Minion (Nightmare)
- Rose Garden Witch Gertrud
- Dog Witch Uhrmann
Stun
Blocks actions and grants resistance after expiration.
Applied by:
- Ultra Great Big Hammer Felicia Mitsuki
- Graffiti Witch Albertine
- Chairperson Witch Patricia
Weaken
Reduces ATK/DEF by 10%.
Applied by:
- Sandbox Witch Zenobia
- Rena Minami (Boss)
- Dessert Witch Minion Polina (Nightmare)
Wound
Applies void damage during turns.
Applied by:
- Soul Salvation Ren Isuzu
- Silver Witch Gisela
FAQ
Can ailments miss?
Affliction success depends on target resistance stats.
Can the same ailment stack twice?
Multiple instances of the same type are blocked.
Does healing remove ailments?
Requires specialized cleansing abilities.
Are bosses immune to ailments?
Possible to apply despite high resistances.
How long do ailments last?
Generally 2–3 turns unless extended.