This resource compiles essential game mechanics, optimal unit and advisor selections, a proven strategy for earning Town Denarii, and key unlocks to enhance your progress in The King is Watching.
The guide maintains core strategies while presenting them directly to players, offering ways to refine gameplay, minimize luck-dependent setbacks, and maximize denarii earnings.
Core Strategies
Rotate grid vision early using right-click actions (ineffective on fully upgraded tiles). Use Shift+drag to relocate structures, though temporary production reductions apply. Deploy units tactically from barracks and prioritize trading Flour/Metal rewards via markets for maximum gold conversion. Regular well movement avoids penalties.
Barracks Unit Strategy
Levy Barracks: Focus on Swordsmen as frontline defenders, pairing with upgraded Archers for crowd control. Veteran Barracks: Prioritize Longbowmen and fire-based units. Elite Barracks: Target lightning specialists, siege engines, and White Unicorns. Upgrade priority: Ranged damage > ranged durability > melee health.
Efficient Denarii Generation
Implement this strategy after clearing Swamp Difficulty 2-3. Sophy’s presence simplifies execution significantly. Farm Village Difficulty 2 for 100-250 Denarii per run reliably. Higher difficulties offer marginal gains but reduce consistency.
Core strategy: Rapidly establish Forge and Carpenter workshops. Produce and sell furniture through dedicated stores for scalable Denarii beyond standard rewards.
Sophy-Assisted Farming
Utilize Sophy to prioritize Research Table access and unlock foundational production structures early. Secure fuel production for legendary tile amplifiers through infrastructure research. Recommended advisors: Julian, Fancy Beard, Zeus, Flunkey, Ember, Sophy.
Non-Sophy Farming Pathway
Prioritize Advanced production prophecies for essential buildings. Expect reduced efficiency without tile enhancements, necessitating contingency planning.
Advisor Rankings
Top Performers: Sophy (RNG mitigation), Flunkey (consistent funding), Zeus (wave clear), Ember (early production boost).
Mid-Tier: Fancy Beard (cost reduction), Julian (production spikes), Gustav (passive buffs).
Niche Picks: Phoenix (revive chance), Ether (spell specialization), Manager (unit capacity).
Low Priority: Automaton (outdated production), Betty (wheat removal risks), Court Harpy (limited utility).
Unlock Hierarchy
Essentials: Tile modifications, advisor expansion, infrastructure upgrades, quest systems.
Secondary: Troop enhancements, research duplication, siege unit access.
Situational: Spell-focused nodes, conditional faction bonuses.