- Core Gameplay Evolution
Refocused on faster-paced combat, mobility enhancements, class reworks, and destructible environments. Streamlines Killing Floor 2 mechanics while introducing modernized systems and accessibility features. - Revamped Mobility Systems
- New traversal options like dashing, sliding, and ledge-climbing accelerate combat flow.
- Map designs feature multi-level arenas and interactive elements like zip lines for vertical engagements.
- Specialist Roster and Progression
- Launch specialists: Ninja, Engineer, Commando, Sharpshooter, Firebug, and Medic.
- Unique class abilities unlock by Level 10, with skill upgrades every two levels up to 30.
- Weapon Economy Overhaul
- Four-tier weapon system with crafting-driven upgrades.
- Enhanced starter weapons reduce early-game grind, emphasizing tactical loadout customization.
- Dynamic Environments and Enemies
- Eight launch maps with environmental weapons like mounted turrets.
- Adaptive boss scaling (including Queen Crawler and Impaler) based on squad size.
- Weekly challenges modify enemy behavior and map conditions.
- Stronghold Base Features
- Central hub for loadout management, target practice, and mission selection.
- Limited cosmetic options at launch, with deeper customization teased for later updates.
- Flexible Play Options
- Fully scaled solo and co-op modes (1-6 players).
- Cross-platform support included from day one.
FAQ
- Launch map count?
Eight distinct combat zones available initially. - Maximum squad size?
Six-player co-op with full solo compatibility. - New classes confirmed?
Six specialized roles with signature gear and abilities. - Cross-platform support?
Yes, unified multiplayer across all platforms.