Jump Space missions form the core of the game, blending space combat, on-foot exploration, and survival challenges into high-stakes, procedurally generated runs. To survive, players must grasp how missions unfold:
Mission Structure
- Preparation: Customize your ship in the hangar and select a mission path.
- Dynamic Sectors: Each jump introduces unique threats—enemy fleets, asteroid fields, or resource-rich derelicts.
- Progression: Loot converts to permanent upgrades (hull upgrades, turrets) or temporary artifacts for the current run.
Key Roles
- Pilot: Navigates hazards and controls forward weapons—survival depends on their reflexes.
- Engineer: Manages power systems, repairs hull breaches, and crafts ammo mid-combat.
- Gunner: Operates turrets to fend off swarm attacks or enemy capital ships.
Critical Threats
- Fires, radiation leaks, and hull breaches demand immediate coordination.
- Malfunctions escalate rapidly if ignored—vent hazards via airlocks or deploy repair patches.
On-Foot Gameplay
- Zero-gravity EVA sections require jetpack/grapple hook use to repair ships or infiltrate enemy bases.
- Combat shifts to first-person shooting during sabotage or boarding actions.
Solo Play
- A Buddy Bot assists with reloading and basic combat, but cannot handle repairs or crises.
- Solo runs prioritize speed and precision to compensate for limited crew.
FAQ
- Mission variety: Nine mission types across multiple sectors, with updates planned.
- Loot retention: Credits and upgrades persist; artifacts reset after each run.
- Solo viability: Possible but challenging—requires aggressive play to counter the Buddy Bot’s limitations.
- Randomization: Objectives and hazards are procedurally mixed for unique runs.