Blending brutal melee combat with survivability, the Berserker in Jotunnslayer: Hordes of Hel uses a unique Rage mechanic to fuel both offense and defense. Critical hits and divine synergies amplify his damage, making him a high-skill hero who excels at crowd control and sustained frontline battles.
Build Strategy
- Core Focus: Link critical hits with Rage activation to reset God skills and maintain health regeneration.
- Key Advantage: Continuous momentum in large encounters while remaining tanky through self-healing.
Essential Skills
- Rip and Tear: Boosts critical hit chance early in engagements.
- Tearing Blow: Triggers explosive chain reactions in grouped enemies.
- Adrenaline Rush: Restores health each time Rage activates.
- Frenzy: Grants AoE damage bursts during Rage states.
God Synergy Guide
- Thor:
- Lightning Strike (crowd clearing)
- Sentinel (single-target focus)
- Might of Megingjord (boosts divine ability damage)
- Freya:
- Radiant Echo (duplicates spellcasts)
- Gambanteinn (long-range burst damage)
- Odin:
- Overlord (scales attack power with health)
- King of Gods (enhances critical chance/damage)
Customization Options
- Subclasses:
- Troll Scion (passive healing + Rage regeneration)
- Zealot (reduced God skill cooldowns)
- Weapons:
- Stunning Axes (crowd control via stuns)
- Crippling Axes (critical hit optimization)
Advanced Tactics
- Trigger Rage strategically at low health to maximize healing.
- Use offensive dashes cautiously—no invincibility frames exist.
- Prioritize critical chance and divine synergy over attack speed early-game.
- Include at least one single-target God skill for boss fights.
FAQ
- Best Berserker subclass?
- Troll Scion for survivability; Zealot for aggressive ability rotations.
- Optimal weapon choice?
- Stunning Axes for crowd management, Crippling Axes for critical builds.
- Endgame viability?
- Yes—Rage mechanics and crit scaling thrive in high-difficulty content.
- Early-game stat priority?
- Crit chance and Rage sustain before investing in attack speed.