In the game Hyrule Warriors: Age of Imprisonment, the initial quest titled To the Great Plateau introduces players to Princess Zelda, transported through time to ancient Hyrule. Guided by King Rauru and Queen Sonia, she masters combat mechanics and survival tactics across a hostile landscape.
This opening mission serves as both tutorial and narrative foundation, refining your proficiency in attack timing, defense strategies, and enemy management. As you progress, encounters progressively challenge your adaptability, culminating in confident control of Zelda’s abilities against diverse adversaries.
To the Great Plateau Quest Rewards

Completing this quest unlocks the subsequent mission The Art of the Blade, training challenges, and character-switching mechanics. Earned XP enhances Zelda, Rauru, and Sonia’s capabilities while unlocking weapon upgrades and advanced combat systems. All future battles now permit dynamic hero swapping for strategic synergy.
Strategic Combat Recommendations
- Anticipate crimson-glowing enemy tells to execute perfect counters and expose vulnerability phases
- Activate auto-consumption for healing items to maintain battlefield momentum
- Combine elemental abilities to generate disruptive environmental effects
- Master animation-reset techniques like dash canceling for uninterrupted offense
- Maximize cooldown efficiency through coordinated character switching
Mission Walkthrough: Conquering the Great Plateau
Commence with core combat drills against initial foes: alternate between light/heavy strikes using Y/X inputs. Perfectly timed evasions trigger slow-motion counter opportunities. Against Typhon’s predictable charges, disrupt his rhythm with Piercing Light during red-glowing telegraphs to enable Weak-Point Smashes.




After capturing the first outpost by defeating its commander, engage Quino’s aerial assaults using Zelda’s Bow of Light to ground him. The climactic duel against Rauru tests mixed attack recognition – counter charges with shields and punish jumps with ranged attacks. Trigger the Sync Strike finisher during his weakened state by aligning movement prompts.
The finale introduces team tactics – alternate between Rauru and Zelda using D-pad inputs to dismantle the triumvirate of Pastos, Braton, and Agraston. Coordinate ability rotations to maintain pressure, focusing on Agraston for the mission’s conclusion.
