As the concluding adversary in Act 1 of Hollow Knight: Silksong, The Last Judge presents an unprecedented combat challenge. Early-game encounters like Widow and Savage Beastfly become trivial memories when confronting this mechanically intense foe.
Locating The Last Judge
Preparation requires completing the Grand Gate objective by ringing five distinct alarm bells across Pharloom’s territories. These auditory markers are typically found near resting points with activation levers:
With all bells activated, traverse from Shellwood to Blasted Steps’ highest sanctuary. The path ahead introduces perilous platforming sections featuring flying enemies and vertical climbs. Key directional steps include:
- Navigate through two chambers eastward
- Evade Driznit spawns during platform transitions
- Scale golden platforms using Cling Grip near Judge adversaries
- Execute precise bell pogo maneuvers for elevation gains
- Activate the battle sequence via Needolin performance after meeting the Tall Pilgrim
Combat Strategy
The confrontation progresses through escalating phases requiring distinct tactics:
Phase 1 Essentials:
Equip fire-resistant charms like Magma Bell before engaging. Prioritize six health containers and upgraded Needle proficiency.
- Rotating Assault: Maintain safe distance during circular bell sweeps
- Projectile Defense: Sidestep thrown bell impacts and retraction paths
- Impact Opportunities: Counter downward smashes with aerial dodges and retaliation strikes
Phase 2 Intensification:
Pyrotechnic enhancements demand heightened spatial awareness:
- Alternate positioning between advancing fire rings during spin attacks
- Double-jump over flaming shockwaves from slam maneuvers
- Anticipate and vault over fiery charge assaults for rear attacks
Strategic patience proves vital – prioritize single safe strikes over combos. Utilize mobility tools like Swiftstep for positional advantages. The battle culminates in a dramatic explosive finale requiring immediate retreat.