The game’s progression unfolds through three distinct phases, each linked to pivotal stops made by your mobile command center. Every phase introduces:
- New environments with escalating survival challenges
- Evolving moral dilemmas tied to alternate versions of yourself
- Mechanical complexity that increases with each relocation
Phase Breakdown
Initial Survival (Phase 1)
Players begin isolated following a crash landing on an alien world. Key priorities include:
- Creating your first alternate persona
- Securing essential resources
- Constructing vital base facilities before radiation exposure becomes fatal
Team Dynamics (Phase 2)
The relocated base faces intensified environmental threats. Gameplay shifts focus to:
- Managing advanced production systems
- Handling unpredictable weather disruptions
- Navigating escalating conflicts between alternate selves
Critical Mass (Phase 3)
The concluding chapter introduces:
- Maximum crew complexity with all alternates active
- Intertwined personal narratives requiring careful management
- Permanent consequences stemming from earlier decisions
Each narrative chapter concludes when the base successfully relocates to its next destination.
Key Information
Q: Does each act change gameplay?
Yes, every act adds more systems, more problems, and more choices to make.
Q: Are there new alters in each act?
You unlock new alters over time, but they continue with you through all acts.
Q: Can I go back to earlier acts?
No, once the base moves, you cannot return to past areas.
Q: Do the acts take place in different areas?
Yes, each act happens after the base stops in a new location.
Q: How many acts are in The Alters?
There are three acts total.