How to Find the Double Jump Ability in Hollow Knight Silksong
To obtain the **Double Jump**, ascend to the peak of **Mount Fay** within the Citadel region. This requires Hornet to first trigger a story event by being captured by a **Wardenfly** in the **Deep Docks** area, leading to imprisonment in **The Slab**. After breaking free and retrieving her equipment, Hornet gains access to Mount Fay, where the crucial **Faydown Cloak** awaits at the summit.
Essential Upgrades for Progression
Three core abilities are mandatory before attempting the climb:
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**Swift Step** (air dash)
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**Drifter’s Cloak** (mid-air glide)
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**Clawline Grappling Hook** (wall and object traversal)
Overcoming The Slab Prison
Hornet starts **The Slab** sequence without her gear. Key steps include:
- Locating the **Key of Indolent** and **Key of Heretic**
- Stealthily avoiding patrolling enemies
- Reclaiming equipment in a guarded chamber
- Surviving a challenging combat arena
Navigating Mount Fay’s Hazards
The mountain introduces **environmental cold damage** mechanics:
- Health gradually drains outside heat sources like lanterns
- Blue masks indicate worsening frostbite
- Icy water causes rapid health loss
Platforming challenges demand mastery of:
- Mid-air grappling
- Spike dodging
- Pogo-jumping on hazards
- Combined movement tech
Four strategically placed benches provide checkpoints during the ascent.
Faydown Cloak Benefits
Upon reaching Mount Fay’s peak, interacting with a mystical altar summons a spirit bird that grants:
- **Double Jump** capability
- Reduced cold-environment damage
- Enhanced mobility through combo moves (jump + glide/grapple)
Key Questions Answered
Where exactly is the Double Jump located?
Mount Fay’s summit, accessible after escaping The Slab prison.
What prerequisites are needed?
- Swift Step
- Drifter’s Cloak
- Clawline Grappling Hook
How to manage frost damage?
- Stay near heat sources initially
- Use Faydown Cloak’s cold resistance post-acquisition
Movement synergies?
Double Jump integrates seamlessly with existing glide, grapple, and pogo mechanics.