Categories Game Guides

Here is the Pokémon Go Type chart and weaknesses:

Type Chart Weaknesses:

  • Normal: Weak to Fighting.
  • Fire: Weak to Water, Ground, Rock.
  • Water: Weak to Electric, Grass.
  • Grass: Weak to Fire, Ice, Poison, Flying, Bug.
  • Electric: Weak to Ground.
  • Ice: Weak to Fire, Fighting, Rock, Steel.
  • Fighting: Weak to Flying, Psychic, Fairy.
  • Poison: Weak to Ground, Psychic.
  • Ground: Weak to Water, Grass, Ice.
  • Flying: Weak to Electric, Ice, Rock.
  • Psychic: Weak to Bug, Ghost, Dark.
  • Bug: Weak to Fire, Flying, Rock.
  • Rock: Weak to Water, Grass, Fighting, Ground, Steel.
  • Ghost: Weak to Ghost, Dark.
  • Dragon: Weak to Ice, Dragon, Fairy.
  • Dark: Weak to Fighting, Bug, Fairy.
  • Steel: Weak to Fire, Fighting, Ground.
  • Fairy: Weak to Poison, Steel.

Super Effective/Resistance Interactions:
Each type also resists or takes reduced damage from certain types. For example, Fire resists Grass, Ice, Bug, Steel, and Fairy. Use type advantages to optimize battles.

Type charts in Pokémon have long served as essential references for navigating the game’s intricate elemental interaction system. Since the franchise’s inception, understanding type advantages has remained crucial for strategic gameplay.

While mobile gameplay introduces adjusted damage calculations, fundamental type relationships mirror those from traditional entries. Our revised chart outlines current vulnerabilities and optimal counters across all elemental categories.

Pokemon Go type chart
Visual guide showing elemental interactions |

Damage modifiers breakdown:

  • Dual weakness: 256% damage output
  • Advantageous: 160% effectiveness
  • Standard: Full 100% impact
  • Resistant: 62.5% reduction
  • Immune: 39% damage reception

Dual vulnerabilities occur when defenders possess two types sharing identical weaknesses, like Ice/Steel types suffering amplified Fire damage.

Type Strong against Weak to
Water Ground, Rock, Fire Electric, Grass
Steel Rock, Ice, Fairy Fighting, Fire, Ground
Rock Flying, Bug, Fire, Ice Fighting, Grass, Ground, Steel, Water
Psychic Fighting, Poison Bug, Dark, Ghost
Poison Grass, Fairy Ground, Psychic
Normal None Fighting
Ice Flying, Ground, Grass, Dragon Fighting, Fire, Rock, Steel
Ground Poison, Rock, Steel, Fire, Electric Grass, Ice, Water
Grass Ground, Rock, Water Bug, Fire, Flying, Ice, Poison
Ghost Ghost, Psychic Dark, Ghost
Flying Fighting, Bug, Grass Electric, Ice, Rock
Fire Bug, Steel, Grass, Ice Ground, Rock, Water
Fighting Normal, Rock, Steel, Ice, Dark Fairy, Flying, Psychic
Fairy Fighting, Dragon, Dark Poison, Steel
Electric Flying, Water Ground
Dragon Dragon Dragon, Fairy, Ice
Dark Ghost, Psychic Bug, Fairy, Fighting
Bug Grass, Psychic, Dark Fire, Flying, Rock

Elemental Vulnerabilities and Counter Strategies

This analysis examines each elemental category’s susceptibility and suggests optimal offensive solutions. While Mega and Shadow variants offer superior performance, standard alternatives are provided.

Aquatic Vulnerabilities

  • Water weaknesses: Grass, Electricity
  • Top counters: Kartana, Xurkitree, Zekrom
Water types like Totodile require plant or electrical opposition

Metallic Limitations

  • Steel vulnerabilities: Combat, Earth, Flame
  • Effective solutions: Reshiram, Terrakion, Keldeo

Earthen Exposure

  • Ground weaknesses: Hydration, Foliage, Frost
  • Optimal choices: Kartana, Kyogre, Zarude