Type charts in Pokémon have long served as essential references for navigating the game’s intricate elemental interaction system. Since the franchise’s inception, understanding type advantages has remained crucial for strategic gameplay.
While mobile gameplay introduces adjusted damage calculations, fundamental type relationships mirror those from traditional entries. Our revised chart outlines current vulnerabilities and optimal counters across all elemental categories.

Damage modifiers breakdown:
- Dual weakness: 256% damage output
- Advantageous: 160% effectiveness
- Standard: Full 100% impact
- Resistant: 62.5% reduction
- Immune: 39% damage reception
Dual vulnerabilities occur when defenders possess two types sharing identical weaknesses, like Ice/Steel types suffering amplified Fire damage.
Type | Strong against | Weak to |
---|---|---|
Water | Ground, Rock, Fire | Electric, Grass |
Steel | Rock, Ice, Fairy | Fighting, Fire, Ground |
Rock | Flying, Bug, Fire, Ice | Fighting, Grass, Ground, Steel, Water |
Psychic | Fighting, Poison | Bug, Dark, Ghost |
Poison | Grass, Fairy | Ground, Psychic |
Normal | None | Fighting |
Ice | Flying, Ground, Grass, Dragon | Fighting, Fire, Rock, Steel |
Ground | Poison, Rock, Steel, Fire, Electric | Grass, Ice, Water |
Grass | Ground, Rock, Water | Bug, Fire, Flying, Ice, Poison |
Ghost | Ghost, Psychic | Dark, Ghost |
Flying | Fighting, Bug, Grass | Electric, Ice, Rock |
Fire | Bug, Steel, Grass, Ice | Ground, Rock, Water |
Fighting | Normal, Rock, Steel, Ice, Dark | Fairy, Flying, Psychic |
Fairy | Fighting, Dragon, Dark | Poison, Steel |
Electric | Flying, Water | Ground |
Dragon | Dragon | Dragon, Fairy, Ice |
Dark | Ghost, Psychic | Bug, Fairy, Fighting |
Bug | Grass, Psychic, Dark | Fire, Flying, Rock |
Elemental Vulnerabilities and Counter Strategies
This analysis examines each elemental category’s susceptibility and suggests optimal offensive solutions. While Mega and Shadow variants offer superior performance, standard alternatives are provided.
Aquatic Vulnerabilities
- Water weaknesses: Grass, Electricity
- Top counters: Kartana, Xurkitree, Zekrom




Metallic Limitations
- Steel vulnerabilities: Combat, Earth, Flame
- Effective solutions: Reshiram, Terrakion, Keldeo
Earthen Exposure
- Ground weaknesses: Hydration, Foliage, Frost
- Optimal choices: Kartana, Kyogre, Zarude