Persistent stuttering, freezing, and unstable frame rates in _Elden Ring Nightreign_ are plaguing many players—high-end systems with modern hardware are hit particularly hard. Below are solutions to mitigate these issues while awaiting an official patch.
Root Causes of Performance Problems
- GPU compatibility issues: NVIDIA’s RTX 40 and 50 series graphics cards struggle to maintain consistent performance, even on low settings.
- Engine limitations: FromSoftware has acknowledged the problem, attributing it to conflicts with newer GPUs during resource-intensive scenes.
Temporary Fixes for Better Performance
1. Downgrade NVIDIA Drivers
The April 2024 (v576.02) driver remains the most stable option for RTX 4070 and higher models. Roll back via Device Manager or GeForce Experience.
2. Enable Borderless Windowed Mode
Switching from fullscreen mode often reduces stuttering immediately. Recommended by both players and FromSoft support.
3. Cap Framerate to 58 FPS
- Open NVIDIA Control Panel
- Set a custom 58 fps limit for the game
- Restart the game after applying
This small reduction minimizes frame pacing issues without noticeable input lag.
4. Disable Hyperthreading (Intel CPUs)
For 12th–14th Gen Intel processors, disabling hyperthreading in BIOS has restored stable 60 fps for some users.
5. Adjust Graphics Settings to Medium/Low
Lowering settings like shadows and textures provides temporary relief until a patch smooths out optimization flaws.
FAQ
Q: What’s causing the Elden Ring Nightreign graphics card issue?
The game struggles with newer GPUs like the RTX 4090 and 4080. It’s a known engine-level issue.
Q: Which driver should I use?
Driver version 576.02 from April 2024 works best right now.
Q: Does capping FPS help with freezing?
Yes, setting a cap at 58 fps in the NVIDIA Control Panel reduces stutters.
Q: Is this only affecting NVIDIA cards?
Mostly, yes. AMD cards don’t seem to have the same issue at this scale.
Q: Is a patch coming for this?
FromSoft has acknowledged the issue. No patch yet, but it’s being worked on.