Dying Light The Beast players on ultrawide monitors face two major hurdles: **poor HUD scaling** and **erratic performance**, even with high-end hardware. Reports indicate issues like frame rate instability, sudden 30 FPS locks, and visual distortion persist despite using DLSS or Frame Generation.
Ultrawide Support: Half-Baked Implementation
While the game technically runs on 21:9 monitors, critical flaws remain:
- Centered HUD: UI elements don’t scale to the screen edges, leaving unused space.
- Edge Distortion: Objects near screen borders appear stretched due to incorrect FOV scaling.
- No Customization: No official settings to adjust HUD placement or FOV.
- 32:9 Unsupported: Super-ultrawide resolutions remain unaddressed.
DLSS and Frame Generation Woes
Performance features behave unpredictably on ultrawide setups:
- V-Sync Conflicts: Enabling V-Sync with Frame Generation causes tearing or FPS spikes.
- DLSS Inconsistency: Frames fluctuate wildly, often dipping below 60 FPS on powerful GPUs.
- 30 FPS Locks: Disabling DLSS/Frame Gen triggers hard performance caps during intense scenes.
- Ignored Settings: External frame limiters via Nvidia Control Panel frequently fail.
One player’s RTX 4070 setup highlighted:
- DLSS + Frame Gen: 180+ FPS in some areas, but GPU temperatures reached 89°C.
- DLSS Alone: Unable to maintain 60 FPS consistently.
- Both Off: Locked at 30 FPS during combat.
Temporary Fixes to Try
Until patches arrive, consider these workarounds:
- Use DLSS Balanced Mode: Skip Frame Generation for better stability.
- Avoid V-Sync + Frame Gen: These technologies clash, causing visual artifacts.
- Force 60 FPS via RivaTuner: Circumvent the game’s ignored FPS caps.
- Switch to 16:9: Sacrifice screen space for smoother performance.
- Borderless Window Mode: Some users report fewer frame pacing issues.
FAQ
Does Dying Light The Beast support ultrawide?
Minimally. The HUD stays centered, and edge distortion occurs due to FOV scaling issues.
Can you fix the HUD placement?
No official solution exists. Community mods may address it post-launch.
Why does FPS drop when DLSS is off?
Native ultrawide performance is unoptimized, taxing even high-end GPUs.
Should I use Frame Generation?
Only if V-Sync is disabled—expect instability otherwise.
Is there a way to force FPS lock?
RivaTuner may work, but results vary. In-game and Nvidia settings are unreliable.