In Dune Awakening, the Fourth Trial of Aql serves as a pivotal narrative quest unlocking Spice utilization. This dream-based challenge tests players through combat scenarios and environmental navigation, culminating in enhanced abilities critical for progression.
Though exploration drives much of Dune Awakening’s gameplay, mission objectives can prove elusive. For those needing direction, the quest begins by locating Mirzabah’s Head – a distinctively shaped geological formation within Vermilius Gap. Ascension requires either specialized climbing gear or traditional scaling methods, with cliffside pathways and cavern entrances marking key checkpoints.
Step-by-Step Trial Execution

Upon reaching the cavern’s spice altar, initiates enter an hallucinatory state. The vision sequence involves progressing through an arena where players wield ceremonial blades against relentless foes. Though outnumbered, temporary defeat serves narrative purposes – awakening triggers Spice saturation, manifesting as ocular luminescence and enhanced combat efficiency.
Post-activation, adversaries become more manageable with reduced ability cooldowns and amplified strikes. Subsequent progression follows linear pathways while narrative exposition unfolds, concluding through cinematic sequences that return players to the physical realm.
Trial Rewards Breakdown




Completion grants permanent Spice augmentation and schematic blueprints for ceremonial weaponry. While the temporary blade holds limited practical use, its cultural significance within Fremen lore remains invaluable. Crafting requires organic components, emphasizing survival mechanics central to the game’s progression systems.



