Categories Game Guides

Deltarune Chapter 1 Recruits List

Key details about Chapter 1 recruits:

  • Rudinn Ranger

    A more vocal variant of the standard Rudinn. Responds well to praise—use “X-Compliment” when facing groups.

  • Rudinn

    Common diamond-shaped foe. “Flatter” once, then spare on the following turn.

  • Rabbick

    Rabbit-like antagonist prone to sneezing. Use “Blow” repeatedly until it relaxes.

  • Ponman

    A tired square-shaped entity. Lull it with “Sleepy Story” and spare while it’s asleep.

  • Jigsawry

    An anxious puzzle piece. Instantly spare with “Befriend” in one move.

  • Hathy

    Early-game encounter. Pacify using “Flatter” or “X-Flatter.”

  • Head Hathy

    Taller, floatier Hathy variant. Often spares quickly with “Flirt” or “X-Flirt.”

  • Bloxer

    Disassembled puzzle opponent. Fix its form with “Rearrange” before sparing.

FAQ

  • Q: Do Chapter 1 recruits affect gameplay?

    Not directly. They’re mostly cosmetic, but they help fill out Castle Town.

  • Q: What do they do in Castle Town?

    They show up around town, can sit at café tables, and have little dialogue moments.

  • Q: Can Chapter 1 recruits become Lost?

    No. You can’t lose Chapter 1 recruits no matter what you did.

  • Q: Why do they still show up if I attacked them all?

    Lancer uses his “royal authority” to pardon your actions in the opening of Chapter 2.

  • Q: Do I need to spare enemies in Chapter 1 to recruit them?

    No. They’re added automatically at the start of Chapter 2.