- Cyber Knights: Flashpoint blends XCOM-style tactics with punishing difficulty, demanding strategic planning to survive its unforgiving systems.
- Master these mechanics to optimize squad efficiency, minimize losses, and maximize rewards in high-stakes missions.
Let Time Heal Everything
- No upkeep costs or salaries: Use downtime to heal injuries, reduce stress, and lower heat without penalties.
- Only skip non-critical missions temporarily—mild contact frustration can be fixed later with legwork.
Small Team, Big Wins
- Cap your squad at 8 operatives to balance mission coverage and income. Idle mercs still take a profit cut.
- Avoid overstaffing—every inactive merc drains resources unnecessarily.
Hackers Are Mandatory
- At least one hacker is essential for matrix layers. They unlock bonus loot and XP, making missions easier.
- Add a second hacker for late-game difficulty spikes.
Stealth Isn’t All-Or-Nothing
- Eliminate or stun witnesses before the turn ends to avoid alerts, even if spotted.
- Hide bodies or use talents like Dissolve Body to prevent security triggers.
Initiative Beats Everything
- Prioritize high initiative stats: acting first lets you neutralize threats before they attack.
- Use gear, delaying turns, or talents like Hyperfocus to manipulate turn order.
Stack Action and Movement Points (AP/MP)
- Invest in AP/MP-boosting talents for mobility and flexibility. Slow enemy movement with debuffs when possible.
- Mobility trumps raw damage in many scenarios.
Avoid Useless Fights
- Extract early if a mission devolves—loot isn’t worth losing experienced mercs.
- Uncontrolled escalation spawns endless reinforcements, often leading to squad wipes.
Shotguns Are Mostly Trash
- Only the Scourge with Narotox Shell is viable. Most heavy weapons outperform shotguns.
- Exception: AoE stun builds using Concussive Burst.
Armor Can Lie
- High armor enemies require crits or armor-stripping abilities. Stealth attacks deal 3x-4x damage when undetected.
- Always check effective HP (e.g., 500 HP + 78% DR = 2,500 eHP).
Glancing Hits Save You
- Close-range attacks always deal partial damage—no XCOM-style 99% miss frustration.
- Use low-accuracy weapons to finish weakened enemies.
Escalation Can Be Managed
- Triggering a major event at 20/10 escalation resets the counter, often halting worse reinforcement cycles.
Base Layout Actually Matters
- Cluster high-power rooms near your core for efficiency. Avoid triage centers unless crucial to your build.
- Leave space for future content updates.
Reaction and Tech Are King
- Level Reaction (boosts initiative/speed) and Tech (improves crits/hacking).
- Strength suits melee builds; Willpower is situational.
You Don’t Need to Hug Loot Boxes
- Loot containers from up to 2 tiles away to conserve AP.
FAQ
Q: Which stats should I focus on when leveling?
Reaction and Tech. They boost initiative, movement, hacking, and crits… all the good stuff.
Q: How do I manage escalation better?
Sometimes it’s smarter to trigger a big escalation at 20/10 so you reset the meter instead of letting it climb slowly every turn.
Q: Is there any reason to use shotguns?
Only if you have a Scourge with Narotox Shell. Otherwise, skip them.
Q: Do I need a hacker on my team?
Yes. A good hacker is key for grabbing mission rewards and navigating the matrix.
Q: What’s the ideal squad size?
About eight mercs. It keeps costs down and lets you cover every mission type.
Q: Is stealth the best way to play in Cyber Knights: Flashpoint?
Not always. Mixed or loud play can work as long as you kill or stun enemies before the turn ends.