I have a strong preference for horror games focused on survival through discerning impostors, which leads us directly into this comprehensive guide for “No, I’m Not a Human.” We’ll cover strategies for managing Visitors, accessing every conclusion, and highlighting crucial items to utilize.
Strategies for Enduring Each Cycle
Essential Principles
- Re-examine television broadcasts post-initial announcement for ads with contacts like FoRest delivery
- Radio checks during daytime offer additional Visitor identification clues
- Guests arrive on fixed schedules or randomized intervals – details provided below
- Single-use Kombucha preserves progress – restock via FoRest, optimal during later cycles
- Persistently contact FoRest until successful for supply deliveries
- Human fatalities occur when Visitors outnumber survivors
- Full-body remains indicate human casualty – partial remains confirm Visitor elimination
Cycle 1
Initial daylight hours present limited activities. Examine broadcast devices, converse with kitchen neighbor, consume beverage for rest. Nighttime Visitor sequence:
Random Guest (Variable) |
![]() ![]() ![]() ![]() Hunched Woman (Visitor) |
![]() ![]() ![]() ![]() Tall Man (Human) |
![]() ![]() ![]() ![]() Youth (Human) |
Admitting all visitors initially unlocks the Family Dinner achievement regardless of subsequent outcomes.
Cycle 2
Obtain FoRest contact details via television, immediately request supplies for nocturnal delivery. Nocturnal encounters modified by delivery personnel:
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Courier |
Cycle 3
Pale Man’s first appearance presents an early termination opportunity. Selecting deceptive dialogue achieves the Yes, I’m Alone conclusion. Alternative choices bring nocturnal visitors:
![]() ![]() ![]() ![]() Seer |
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Pale Man |
Cycle 4
Nightly visitors include essential interactions:
![]() ![]() ![]() ![]() Feline Companion |
![]() ![]() ![]() ![]() Youth |
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Official |
Cycle 7
![]() ![]() ![]() ![]() Rescue Worker |
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Random Guest (Variable) |
Cycle 8
Vital stage for resource management and personnel decisions:
![]() ![]() ![]() ![]() Random Guest (Variable) |
![]() ![]() ![]() ![]() Militant |
![]() ![]() ![]() ![]() Sect Leader |
![]() ![]() ![]() ![]() Official |
Non-Human Entities Identification
Detection Methods
- Oral inspection: Immaculate dentition or hemorrhaging gums
- Extremities: Dermal lesions or nail abnormalities
- Ocular examination: Erythematous sclera
- Axillary inspection: Alopecia or fungal presence
- Imaging anomalies: Perceptual distortions
Confirmed Non-Humans
![]() ![]() ![]() ![]() Stooped Figure |
![]() ![]() ![]() ![]() Feline Companion |
![]() ![]() ![]() ![]() Hypothermic Individual |
Dental perfection incongruent with medical history | Digital trauma and aural deformities | Thermoregulatory failure and ocular constriction |
Confirmed Survivors
![]() ![]() ![]() ![]() Youth |
![]() ![]() ![]() ![]() Tall Man |
![]() ![]() ![]() ![]() Rescue Worker |
Conclusion Pathways
Solitary Demise




Deceive Pale Man regarding occupancy status when solitary to trigger immediate termination.
Homicidal Conclusion




Excessive hostile actions against potential humans prompts prophetic intervention and abandonment.
Retributive Outcome




Incorrect anatomical display to armed antagonist initiates lethal confrontation and psychological collapse.