Categories Game Guides

Complete No, I’m Not A Human Guide – Every Day, Visitor, and Ending

I have a strong preference for horror games focused on survival through discerning impostors, which leads us directly into this comprehensive guide for “No, I’m Not a Human.” We’ll cover strategies for managing Visitors, accessing every conclusion, and highlighting crucial items to utilize.

Strategies for Enduring Each Cycle

Essential Principles

  • Re-examine television broadcasts post-initial announcement for ads with contacts like FoRest delivery
  • Radio checks during daytime offer additional Visitor identification clues
  • Guests arrive on fixed schedules or randomized intervals – details provided below
  • Single-use Kombucha preserves progress – restock via FoRest, optimal during later cycles
  • Persistently contact FoRest until successful for supply deliveries
  • Human fatalities occur when Visitors outnumber survivors
  • Full-body remains indicate human casualty – partial remains confirm Visitor elimination

Cycle 1

Initial daylight hours present limited activities. Examine broadcast devices, converse with kitchen neighbor, consume beverage for rest. Nighttime Visitor sequence:


Random Guest
(Variable)
Hunched figure
Hunched Woman
(Visitor)
Tall figure
Tall Man
(Human)
Youth
Youth
(Human)

Admitting all visitors initially unlocks the Family Dinner achievement regardless of subsequent outcomes.

Cycle 2

Obtain FoRest contact details via television, immediately request supplies for nocturnal delivery. Nocturnal encounters modified by delivery personnel:

Random guest
Random Guest
(Variable)
Random guest
Random Guest
(Variable)
Random guest
Random Guest
(Variable)
Courier
Courier

Cycle 3

Pale Man’s first appearance presents an early termination opportunity. Selecting deceptive dialogue achieves the Yes, I’m Alone conclusion. Alternative choices bring nocturnal visitors:

Seer
Seer
Random guest
Random Guest
(Variable)
Pale figure
Pale Man

Cycle 4

Nightly visitors include essential interactions:

Feline Companion
Feline Companion
Youth
Youth
Random guest
Random Guest
(Variable)
Official
Official

Cycle 7

Rescue Worker
Rescue Worker
Random guest
Random Guest
(Variable)
Random guest
Random Guest
(Variable)

Cycle 8

Vital stage for resource management and personnel decisions:

Random guest
Random Guest
(Variable)
Militant
Militant
Sect Leader
Sect Leader
Official
Official

Non-Human Entities Identification

Detection Methods

  • Oral inspection: Immaculate dentition or hemorrhaging gums
  • Extremities: Dermal lesions or nail abnormalities
  • Ocular examination: Erythematous sclera
  • Axillary inspection: Alopecia or fungal presence
  • Imaging anomalies: Perceptual distortions

Confirmed Non-Humans

Stooped Figure
Stooped Figure
Feline Companion
Feline Companion
Hypothermic Individual
Hypothermic Individual
Dental perfection incongruent with medical history Digital trauma and aural deformities Thermoregulatory failure and ocular constriction

Confirmed Survivors

Youth
Youth
Tall figure
Tall Man
Rescue Worker
Rescue Worker

Conclusion Pathways

Solitary Demise

Deceive Pale Man regarding occupancy status when solitary to trigger immediate termination.

Homicidal Conclusion

Excessive hostile actions against potential humans prompts prophetic intervention and abandonment.

Retributive Outcome

Incorrect anatomical display to armed antagonist initiates lethal confrontation and psychological collapse.