Categories Game Guides

CARIMARA Beneath the Forlorn Limbs Achievements & Trophy Guide

A surreal exploration game, CARIMARA: Beneath the Forlorn Limbs challenges players to navigate eerie landscapes while collecting cards and solving mysteries. The achievements blend straightforward progression markers with hidden challenges that encourage replayability. Below is a breakdown of all accomplishments and how to earn them.

Achievements Overview

  • 10 CARDS: Collect 10 cards. Part of the main story progression.
  • PASSING OUT: Faint for the first time. Unavoidable during exploration.
  • THE DORMOUSE: Encounter the Dormouse. Story-based and unmissable.
  • THE SHED: Discover The Shed area.
  • THE KEY: Retrieve the pivotal story item tied to progression.
  • “They were good friends”: Complete the associated narrative arc.
  • ALL CARDS: Gather every card, including those in late-game hidden areas.
  • PASSING OUT A LOT: Faint repeatedly. Common with thorough exploration.
  • IN THE SHADOW OF THE MOON: Activate the moonlit event near the forest’s edge.
  • THE PERCHED LETTER: Locate and read the letter placed high in a tree.
  • THE STRANGE SYMBOL: Examine a cryptic symbol etched in the basement.
  • FACIAL PROFILING: Analyze a carved face in the final area.
  • THE SECRET DOOR: Access the hidden chamber below the shed.
  • OOPS…: Triggered by failures or accidental falls during puzzles.
  • FALLING THROUGH THE MAP: Glitch through terrain. May require reloading saves.
  • NO TIME TO LOSE: Complete the game in under 4 minutes via optimized routing.

Speedrunning Strategy

“No Time to Lose” demands skipping collectibles and mastering shortcuts. Memorize critical paths, avoid fainting, and sprint relentlessly. Practice minimizes backtracking.

Bugs and Glitches

FALLING THROUGH THE MAP may not activate reliably. If it fails, reload an earlier save and retry the same glitch.

FAQ

  • Missable achievements? None, but speedrunning is easier on a fresh save.
  • Does falling break saves? Usually not—reloading restores checkpoints.
  • Can all cards be collected early? No—some require late-game access.