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Blue Protocol Star Resonance Auto Combat & Battle Guide

Blue Protocol Star Resonance features an **Auto Combat** system that balances automation with player control. Ideal for repetitive tasks, it handles basic combat without replacing strategic gameplay. Here’s a breakdown:

Core Mechanics

Unlocked at level 5, Auto Combat automates attacking, skill rotations, and positioning using your class setup. Key details:

  • Executes preset skills in order

  • Targets enemies within combat range

  • Works for both melee and ranged classes

Strengths

  • Casual play during multitasking

  • Clearing dungeon trash mobs

  • Early leveling and skill testing

  • Resource farming zones

  • Routine mob grinding

Note: Best for low-risk content requiring minimal strategy.

Weaknesses

  • Fails timing-based class skills

  • Ignores area hazards

  • Poor boss fight positioning

  • No potion/heal management

  • Cannot dodge attacks

When to Disable

  • High-level hazard zones

  • Story missions with cutscenes

  • PvP/competitive modes

  • Endgame dungeons/raids

  • Boss battles

Class Effectiveness

  • Beat Performer/Verdant Oracle: Struggle

  • Shield Knight: Loses defense timing

  • Wind Knight: Mobility issues

  • Frost Mage: Steady but no burst

  • Marksman: Reliable DPS

Optimization Tips

  • Test skill prioritization

  • Exclude manual-use abilities

  • Prioritize AoE skills first

  • Avoid conditional skills

  • Place strongest skills early

Recent Updates (Sept 2025)

  • Improved resource management

  • Visual activation indicator

  • Reduced XP penalties

  • Enhanced cooldown logic

  • Smart weak-enemy targeting

FAQ

Does Auto Combat handle healing?

Only via skill-based effects – no potions or repositioning.

Auto Combat vs Auto Play?

Combat automates fighting; Auto Play includes pathing/quests.

Optimal classes?

Marksman and Frost Mage for range/consistency.

Dungeon use?

Only viable for trash mobs, not bosses.

Availability?

Unlocked at level 5 post-tutorial.