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BlazBlue Entropy Effect stands out among action-packed roguelikes, bolstered by its recent Dead Cells crossover introducing The Prisoner as a free addition. Explore our updated character rankings below for current roster evaluations.
BlazBlue Entropy Effect character rankings




Tier | Character |
---|---|
C-tier | ICEY, Hazama, Hibiki Kohaku |
B-tier | Taokaka, Kokonoe, Noel Vermillion, Lambda-11 |
A-tier | Hakumen, Mai Natsume, Bullet, Es |
S-tier | Rachel Alucard, Ragna the Bloodedge, Jin Kisaragi, The Prisoner |
These evaluations focus on two primary factors: combat versatility and accessibility for overwhelming foes efficiently.
Top Priority Selections
Characters | Strengths & Weaknesses |
---|---|
![]() ![]() ![]() ![]() The Prisoner |
➕ Devastating combo potential with three interchangeable loadouts ➕ Exceptional critical hit mechanics for rapid enemy elimination ➖ Requires specific enhancements for full effectiveness |
![]() ![]() ![]() ![]() Jin Kisaragi |
➕ Progressive power through sheathing mechanics ➕ Crowd control via freezing effects ➖ Demanding timing mastery requirements |
![]() ![]() ![]() ![]() Ragna the Bloodedge |
➕ Area-clearing attacks with super armor ➕ Health regeneration capabilities ➖ Steep learning curve |
![]() ![]() ![]() ![]() Rachel Alucard |
➕ Ranged crowd management with lightning attacks ➕ Health draining capabilities ➕ Defensive projectile negation |
Strong Combatants
Characters | Strengths & Weaknesses |
---|---|
![]() ![]() ![]() ![]() Es |
➕ Offensive/defensive crest mechanics ➕ High mobility teleportation strikes ➖ Requires balanced playstyle expertise |
![]() ![]() ![]() ![]() Bullet |
➕ Explosive grab-based damage amplification ➕ Progressive attack boosts through throws ➖ Grapple-dependent against certain foes |
![]() ![]() ![]() ![]() Mai Natsume |
➕ Versatile spear techniques including tornado attacks ➕ MP regeneration through precision throws ➖ Limited movement fluidity |
![]() ![]() ![]() ![]() Hakumen |
➕ Dominant crowd control via armored charges ➕ Timed counterattacks for defensive play ➖ Reduced movement speed |
Average Performers
Characters | Strengths & Weaknesses |
---|---|
![]() ![]() ![]() ![]() Lambda-11 |
➕ Zoning through portal strikes ➖ Positioning demands in fast combat |
![]() ![]() ![]() ![]() Noel Vermillion |
➕ Effective ranged combat ➖ Weak melee defense |
![]() ![]() ![]() ![]() Kokonoe |
➕ Area denial through explosives ➖ Single-target limitations |
![]() ![]() ![]() ![]() Taokaka |
➕ Agile movement with evasion frames ➕ Clone-assisted assaults ➖ Resource management challenges |
Limited Viability Choices
Characters | Strengths & Weaknesses |
---|---|
![]() ![]() ![]() ![]() Hibiki Kohaku |
➖ Insufficient tools for team engagements ➖ Positioning-dependent damage output |
![]() ![]() ![]() ![]() Hazama |
➕ Adaptive range management ➖ Complex mechanics for burst damage |
![]() ![]() ![]() ![]() ICEY |
➕ Superior directional mobility ➖ Single-target focus limitations |