Character Progression Through Actions
- Skills improve only through use, with no overarching player level
- Progress reflects activities like farming, crafting, or fishing instead of combat metrics
Skill Mechanics
- No predefined classes: choices emerge through play
- Practice Mining to level Mining, fish to level Fishing – no menus or skill trees required
- Designed for gradual mastery over months or years, with no current level cap
Confirmed Skill List
-
Tailoring
-
Smithing
-
Mining
-
Masonry
-
Hunting
-
Forestry
-
Fishing
-
Farming
-
Exploration
-
Cooking
-
Carpentry
New skills may be introduced later. Your highest-level skill defines your character title (e.g., “Level 34 Forester”).
Strategic Depth
- Specialization-driven: Players typically master 1-2 skills due to time investment
- Encourages collaborative economics: high-tier crafting requires basic materials from others
- Logarithmic progression: casual players stay relevant; dedicated players gain efficiency
Alternative Advancement Paths
- Build settlements and trade networks
- Develop social influence or wealth
- Form player-led factions
FAQ
Q: How do you level up skills in BitCraft?
Use the skill directly. Practice raises the level.
Q: Is there a global player level?
No. You only level individual skills.
Q: Can I level all skills?
Yes, but most players focus on one or two.
Q: Can I change my skill focus later?
Yes. You can switch anytime.
Q: What are some confirmed skills?
Farming, Fishing, Smithing, Carpentry, and more.
Q: How long does it take to master a skill?
It takes a long time. Skills are built for long-term play.
Q: Do skills affect combat?
Not directly. Skills are mostly for crafting, gathering, and building.