Categories Game Guides

Best Megabonk Builds for Every Character

Character Build Reason
Mr Fox

Starter Weapon: Firestaff
Passive: RNG Blessing – Gain 1% Luck per level.

Weapon 2: Aura
Weapon 3: Bananarang
Weapon 4: Dragon’s Breath
Tome 1: Quantity Tome
Tome 2: Damage Tome
Tome 3: Agility Tome
Tome 4: Luck Tome
Items: Clover, Moldy Cheese, Slippery Ring, Credit Card (Green).
Firestaff and Bow/Bananarang synergize well with Quantity, and Aura just gets better and better with every Damage Tome level up, massively scaling Mr Fox’s damage output.
Clover and Credit Card (Green), along with Mr Fox’s RNG Blessing, will max out your luck quickly, so you get better items from chests, shrines, and vendors.
–  Precision Tome and Projectile Speed Tomes are also good choices if Quantity and Damage are not showing up.
Agility Tome is a must for late to mid-game. It improves the movement speed, helping you manually evade enemy attacks.
Sir Oofie

Starter Weapon: Sword
Passive: Reinforced – Gain 1% Armor per level.

Weapon 2: Lightning Staff/Firestaff
Weapon 3: Aura
Weapon 4: Bone
Tome 1: Attack Speed Tome
Tome 2: Agility Tome
Tome 3: Quantity Tome
Tome 4: HP Tome/Armor Tome
Items: Gym Sauce, Oats, Beefy Ring, Spiky Shield
This build goes all in on the tankiness of Sir Oofie while boosting his attack and improving movement for early-run farming.
Lightning or Firestaff will add ranged attacks to take care of elites and mini-bosses.- Aura and Sword (sped up with the Attack Speed Tome) will make light work of hordes and bosses.
HP Tome scales the armor, making you almost invincible against normal enemies.
For the final stretch, give another boost to your armor with the HP Tome or the Armor Tome and keep upgrading the Agility Tome.
Calcium

Starter Weapon: Bone
Passive: Speed Demon – Speed builds up over time, but is halved when you take damage. Also, gain damage based on speed.

Weapon 2: Revolver
Weapon 3: Flamewalker
Weapon 4: Bow
Tome 1: Quantity Tome
Tome 2: Attack Speed Tome
Tome 3: Movement Speed Tome
Tome 4: Damage Tome
Items: Turbo Socks, Turbo Skates, Slippery Ring, Phantom Shroud
Calcium’s damage scales with his movement speed, so his best build is based on mobility and keeping his distance from enemies.
Bone and Revolver are both potent, ranged weapons that can take care of normal enemies, Elites, and Bosses from a distance, minimizing damage to Calcium.
Start focusing on Quantity and Attack Speed Tomes early on to scale damage faster.
Items like Turbo Socks and Skates will synergize with Calcium’s passive, increasing movement speed and damage output as well.
Flamewalker adds a nice passive attack that scales with the constant movement.
Megachad

Starter Weapon: Aura
Passive: Flex – Stops damage and stuns enemies. Decreases cooldown by 0.2 per level.

Weapon 2: Aegis
Weapon 3: Axe
Weapon 4: [TBA]
Tome 1: Size Tome/Damage Tome
Tome 2: Shield Tome
Tome 3: HP Tome
Tome 4: Regen Tome
Items: Idle Juice, Moldy Cheese, Mirror, Overpowered Lamp, Big Bonk, Giant Fork
– This build improves Megachad’s survivability, helping you turn every run into a god run. However, you will have to rely on Charge Shrines and Treasure Chests to scale damage if you haven’t unlocked all Tome slots.- You need to continuously scale Aura and get the Damage Tome to further boost damage because the base damage will only get you so far.- Idle Juice is made for Megachad. That said, any item that can boost damage, Crit, and armor/shield will work well.
Ogre

Starter Weapon: Axe
Passive: Warrior – Gain 1% damage per level.

Weapon 2: Aura
Weapon 3: Bone/Bananrang
Weapon 4: Katana
Tome 1: Quantity Tome/Duration Tome
Tome 2: Cooldown Tome
Tome 3: Size Tome
Tome 4: Agility Tome
Items: Gym Sauce, Moldy Cheese, Time Bracelet, Turbo Skates, Turbo Socks
One of the slowest characters in the game, especially early on. Even slower than Sir Oofie. Axes won’t deal much damage due to low projectile count, so grab Aura as soon as possible to start earning some XP and Gold.
A ranged weapon that scales with Ogre’s passive will be a game-changer.
Quantity and Cooldown Tomes will massively improve the damage output of Axe and any secondary weapons that you choose.
Ogre’s slow speed will eventually get you in trouble, so get that Agility Tome in the final slot.
The listed items will cover two of his major weaknesses, movement and low early-game damage.
CL4NK

Starter Weapon: Revolver
Passive: Crit Happens – Gain 1% Crit Chance per level.

Weapon 2: Bone
Weapon 3: Bananrange
Weapon 4: Aura
Tome 1: Precision Tome
Tome 2: Damage Tome
Tome 3: Quantity Tome
Tome 4: Cooldown Tome
Items: Dice, Gym Sauce, Turbo Socks, Demonic Blade, Forbidden Juice, Giant Fork, Joe’s Dagger, Oats
CL4NK is one of the best ranged characters in Megabonk, but is clunky and has the lowest HP. But a Crit-based build covers up almost all the cracks.
Using ranged weapons makes it easier to scale damage by only leveling up the weapons and the Damage Tome.
Precision Tome, along with Dice, Gym Sauce, and Demonic Blade, will boost damage and Crit damage until you achieve Megacrit.
Once this build is in full flow, very few enemies will break through the projectiles. Those who do will be taken care of by Aura.
Athena

Starter Weapon: Aegis
Passive: Lock In – Deal more damage on lower HP. Gains 1 Thorn per level.

Weapon 2Aura
Weapon 3: Revolver
Weapon 4: Axe/Bone
Tome 1: Size Tome
Tome 2: Quantity Tome
Tome 3: Thorn Tome
Tome 4: Damage Tome/XP Tome
Items: Battery, Kevin, Mirror, Borgar, Clover, Time Bracelet, Oats, Gym Sauce
Athena’s starter weapon and passive make things slow and difficult early on. If you don’t get a decent damage-dealing weapon early, you’ll spend most of the early game running around and trying to survive.
Her damage scales as her HP goes down, so it’s best to leave Shield and HP Tomes on the table and instead focus on Attack Speed, Projectile Size, and Projectile Count. To prepare for the late game, get the XP Tome in slot 4 for faster scaling.
– Athena might be the only character who benefits from Kevin due to her damage scaling with low HP. Other items that can scale damage and regenerate HP when needed are also a good fit for Athena. Remember, ensure survival early on so you can thrive later.
Robinette

Starter Weapon: Bow
Passive: Stonks – Gain +1% gold per level. Damage increases with total gold in inventory.

Weapon 2Aura
Weapon 3: Bananrang/Dice
Weapon 4: Firestaff
Tome 1: Quantity Tome
Tome 2: Damage Tome
Tome 3: Cooldown Tome
Tome 4: Golden Tome
Items: Battery, Golden Shield, Gym Sauce, Beefy Ring, Spicy Meatball
Robinette’s damage scales as you earn and stock up on gold. That’s why, early on, you only need to focus on increasing the number of projectiles.
The Bow and Dice/Bananarang will create a long-ranged build, while Aura will protect from enemies that survive the projectiles.
Damage Tome and Cooldown Tome synergize well with Stonks, increasing your Attack Speed and scaling Damage with every enemy killed.
Use the charge shrines to boost XP Gain and movement speed. If you don’t get these options, Duration and HP Regen are good choices too.
Golden Shield will further boost her damage scaling from gold. Beefy Ring and Gym Sauce will scale her damage, and Battery provides a nice cooldown reduction for all your attacks.
Monke

Starter Weapon: Bananarang
Passive: Monke Grip – Climb up walls. Also, gain +2 Max HP per level.


Weapon 2
Slutty Rocket
Weapon 3: Katana
Weapon 4: Bow
Tome 1: Quantity Tome
Tome 2: HP Tome
Tome 3: Precision Tome
Tome 4: Size Tome
Items: Forbidden Juice, Gym Sauce, Feathers, Credit Card (Green)
Monke’s high jumps and wall climbs make it easy to avoid taking damage. So, this build focuses on dishing it out.
With these weapons, Monke gains close and long-ranged attacks, with the Katana adding a solid Crit boost.
The Quantity and Size Tome will increase the number of projectiles and the hitbox size of the Katana.
Forbidden Juice and Precision Tome will further boost Crit Chances and Damage. Gym Sauce improves base damage, synergizing well with all the weapons.
The Slutty Rocket is the MVP of this build, making boss fights easier and helping you farm Elite kills for rapid XP and Gold gain.
Tony McZoom

Starter Weapon: Wireless Dagger
Passive: Zap – Charge an electric attack by moving around. Gain 2% Pickup Range by level.

Weapon 2Aegis
Weapon 3: Lightning Staff
Weapon 4: [TBA]
Tome 1: Quantity Tome
Tome 2: XP Tome
Tome 3: Damage Tome
Tome 4: Cooldown Tome
Items: Clover, Gym Sauce, Turbo Socks, Battery, Coward’s Cloak, Electric Plug, Beefy Ring, Golden Sneaker
Tony McZoom plays like a mix of Monke and Calcium. You get high jumps and good movement speed, but a better starter weapon and passive than both.
Wireless Dagger and Lightning Staff both scale with the Quantity and Damage Tome. XP Tome works well with the 2% pickup range. You’ll level up much more quickly. Focus on increasing attack speed and projectile count.
It’s best to use treasure chests and shrines to scale Damage and Crit whenever possible.
Dicehead

Starter Weapon:
Dice
Passive: Roll the dice and upgrade a random stat on level up.
Rolling a 6 increases your Crit Chance permanently.
Weapon 2Aura
Weapon 3: Revolver
Weapon 4: Lightning Staff
Tome 1: Damage Tome
Tome 2: XP Tome
Tome 3: Precision Tome
Tome 4: Luck Tome
Items: Clover, Time Bracelet, Gym Sauce, Forbidden Juice, Credit Card (Red), Demonic Blade, Beefy Ring, Mirror, Overpowered Lamp, Giant Fork
Dicehead is one of the hardest characters to unlock in Megabonk, and one of the strongest as well. But with this build, he becomes OP.
The Dice is a broken weapon that not only damages enemies but also permanently upgrades your stats. Pair that with a couple of ranged and AoE weapons, and you’re all set for landing crits with nearly every attack.
XP Tome will help you level up faster so you can enjoy the perks of Dicehead’s passive. Damage Tome not only boosts your base damage but also synergizes well with Precision Tome to boost Dicehead’s already high Crit chance and Crit damage.
Items like the Beefy Ring and Gym Sauce will further provide a damage boost. Mirror will increase invulnerability, andthe Giant Fork provides the push for Megacrit.
From the shrines and heads,