When diving into this roleplaying adventure, players encounter six distinct archetypes that shape their playthrough. Each offers unique mechanics and progression paths through specialized subclasses unlocked via in-game milestones. Character customization begins immediately through interactive zones equipped with transformation tools.
This breakdown explores combat roles, stat synergies, and unlock requirements for every specialization.
Available Archetypes Overview

From durable frontline defenders to magical artillery, six core roles define team compositions. Strength, agility, and mystical prowess combine to create diverse tactical approaches across turn-based encounters.
Brawler Specializations
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Beast | Dungeon | Beast | Wild Swipes, Wolf Steps, Unleash | Primarily focuses on agile melee strikes |
| Elementalist | Forest | A Meditative Man | Fire/Water/Wind/Earth techniques | Adapts elemental attacks to foes |
Cleric Disciplines
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Zealot | Dungeon | A Single Zealot | Holy Flame, Smite, Flash of Light | Deals radiant damage and buffs offenses |
| Druid | Forest | A Resting Druid | Summon Companion, Restore Life, Nature’s Gift | Provides healing and ally support |
Arcane Practitioners
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Necromancer | Dungeon | Necromancer | Level-based spells | Commands undead and siphons health |
| Bloodkin Warlock | Forest | An Upside Down Individual | Level-based spells | Specializes in volatile dark magic |
Shadow Operatives
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Drifter | Dungeon | LoneDrifter | Area attacks with toxin/ crit boosts | Hybrid ranged/melee dps with gold bonuses |
| Assassin | Forest | Strange Man | Bleed-based strikes | Specializes in surprise attacks |
Marksman Roles
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Fay Wanderer | Forest | Fey Wanderer | Summoned ally & debuff arrows | Balanced damage and support |
Vanguard Options
| Subclass | Location | Event | Abilities | Role |
|---|---|---|---|---|
| Knight | Dungeon | Knight’s Caravan | Constitution-based defense/ crowd control | Team protector with fear inducement |
| Rampager | Forest | A Powerful Stranger | Double-strike attacks with stuns | Aggressive damage focus |
Frequent Queries
Unlocking Specializations
Advance through story events in wooded and dungeon zones while selecting scenario-appropriate dialogue choices to access new subclasses.
New Player Recommendations
Vanguards and Clerics offer forgiving playstyles with high survivability and team utility for those learning combat mechanics.
Class Flexibility
Mirror stations allow free respeccing between archetypes at any progression stage, enabling experimentation.
Specialization Count
Two distinct variants exist per class, typically unlocked through environmental exploration in different zones.




